
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Krizalium | PvE Hardcore | No Map | Loot Scarcity | AI Server admin? Sign in with Steam to claim this server.
103 ms · Chicago
Jitter 1.4 ms
Last checked 4 m ago
31 / 51 players
Custom Map
57 days live Avg ping 102.8 ms Avg jitter 3.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 162.120.2.44:9050
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 43 Oct 1 · 20:00 UTC Median daily peak 20 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Krizalium Hardcore PvE
Here survival is nothing like vanilla.
No map. No tech tree. Every monument is guarded, loot is scarce, and even finding a revolver feels like a triumph.
Will you endure, or give up after your first death? :)
Bugs and issues may occur:
please report them in our Discord: https://discord.gg/3sppjkmR3M
What awaits you:
- A true hardcore survival experience.
- Gameplay divided into tiers, with rising challenge.
- Monuments defended by NPCs and bosses.
- Loot tables fully rebalanced for rarity and value.
- Custom crafting: workbenches have their own unique recipes.
Prepare wisely. Survive with skill. Every step of progress must be earned.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 103 ms | 24 | |
| Online | 105 ms | 26 | |
| Online | 99 ms | 22 | |
| Online | 104 ms | 16 | |
| Online | 105 ms | 17 | |
| Online | 102 ms | 11 | |
| Online | 104 ms | 20 | |
| Online | 103 ms | 28 | |
| Online | 109 ms | 31 | |
| Online | 105 ms | 27 | |
| Online | 102 ms | 23 | |
| Online | 99 ms | 17 | |
| Online | 103 ms | 18 | |
| Online | 112 ms | 16 | |
| Online | 99 ms | 14 | |
| Online | 98 ms | 13 | |
| Online | 104 ms | 16 | |
| Online | 99 ms | 23 | |
| Online | 105 ms | 40 | |
| Online | 99 ms | 32 | |
| Online | 105 ms | 3 | |
| Online | 99 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 102 ms | 1 | |
| Online | 103 ms | 3 | |
| Online | 99 ms | 2 | |
| Online | 105 ms | 0 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 104 ms | 4 | |
| Online | 103 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 98 ms | 2 | |
| Online | 98 ms | 2 | |
| Online | 98 ms | 3 | |
| Online | 109 ms | 4 | |
| Online | 105 ms | 2 | |
| Online | 98 ms | 4 | |
| Online | 109 ms | 4 | |
| Online | 98 ms | 4 | |
| Online | 108 ms | 4 | |
| Online | 104 ms | 1 | |
| Online | 99 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 109 ms | 2 | |
| Online | 105 ms | 1 | |
| Online | 105 ms | 2 | |
| Online | 106 ms | 3 | |
| Online | 99 ms | 4 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 3 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.