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3/75
Last checked 36 s ago
Wiped 2 d ago
Procedural Map
RustShowdown 3x |Solo/Duo |PurgeNights |Real Physical Symptoms Server admin? Sign in with Steam to claim this server.
95 ms · Chicago
Last checked 4 m ago
2 / 100 players
Extraction
3x Max 2 57 days live Avg ping 99 ms Avg jitter 8 ms Wipe halving: 1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 203.16.163.161:28015
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 25 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 20 · 11:21 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 6 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
♦ Welcome to the The RustShowdown Server ♦
Server Feature's
• Active Admins (Non-Playing)
• Anti-Cheat System (AutoBan & Report)
• AutoTurretAuth
• Better NPCs
• Craft Panel
• Day 1H, Night 5min (PurgeTime Standart)
• Events (Map varying)
• Gather Size 3x
• Gather Stacks 5x-10x
• Gather Stacks Resources 50x
• Kits (Starter Kit Only)
• PvP Arena (Includes discount permissions for CraftPanel)
• Picklock (Can also be used with raid protection)
• PurgeNight (Wednesdays, Saturdays 6 Hours)
• Raid able Bases (Map Marker off)
• Roaming NPCs (Realistic AI Behavior, Npc Players Devensive)
• Raid Protection (PurgeNight Off)
• Raid Alarm via Rust+ App
• Radiation off (PurgeNight On)
• Scheduled Raids
• Twigs other Bases Off
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 95 ms | 2 | |
| Online | 100 ms | 2 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 2 | |
| Online | 100 ms | 1 | |
| Offline | — | — | |
| Online | 100 ms | 2 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 2 | |
| Online | 97 ms | 3 | |
| Online | 99 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 101 ms | 0 | |
| Offline | — | — | |
| Online | 101 ms | 1 | |
| Online | 101 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 2 | |
| Online | 99 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 1 | |
| Online | 101 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 1 |

.jpg)
3/75
Last checked 36 s ago
Wiped 2 d ago
Procedural Map
Europe
kits max3 r
0/40
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Europe
Live / All 3X
0/40
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.