RustShowdown 3x |Solo/Duo |PurgeNights |Real Physical Symptoms banner

RustShowdown 3x |Solo/Duo |PurgeNights |Real Physical Symptoms

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95 ms · Chicago

Last checked 4 m ago

2 / 100 players

Extraction

3x Max 2 57 days live Avg ping 99 ms Avg jitter 8 ms Wipe halving: 1 days

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Connect: 203.16.163.161:28015

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First seen 07.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
25
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Oct 1 · 18:25 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Wipe01234Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

♦ Welcome to the The RustShowdown Server ♦

Server Feature's
• Active Admins (Non-Playing)
• Anti-Cheat System (AutoBan & Report)
• AutoTurretAuth
• Better NPCs
• Craft Panel
• Day 1H, Night 5min (PurgeTime Standart)
• Events (Map varying)
• Gather Size 3x
• Gather Stacks 5x-10x
• Gather Stacks Resources 50x
• Kits (Starter Kit Only)
• PvP Arena (Includes discount permissions for CraftPanel)
• Picklock (Can also be used with raid protection)
• PurgeNight (Wednesdays, Saturdays 6 Hours)
• Raid able Bases (Map Marker off)
• Roaming NPCs (Realistic AI Behavior, Npc Players Devensive)
• Raid Protection (PurgeNight Off)
• Raid Alarm via Rust+ App
• Radiation off (PurgeNight On)
• Scheduled Raids
• Twigs other Bases Off

Ping history from Chicago

123.9ms96.4msSep 6Oct 3

Jitter history

26.3ms0msSep 6Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 95 ms 2
Online 100 ms 2
Online 95 ms 0
Online 95 ms 0
Online 95 ms 0
Online 100 ms 0
Online 95 ms 0
Online 100 ms 0
Online 100 ms 1
Online 96 ms 1
Online 100 ms 0
Online 100 ms 0
Online 96 ms 2
Online 100 ms 1
Offline — —
Online 100 ms 2
Online 100 ms 0
Online 100 ms 0
Online 95 ms 2
Online 97 ms 3
Online 99 ms 0
Online 95 ms 0
Online 95 ms 0
Online 96 ms 0
Online 101 ms 0
Offline — —
Online 101 ms 1
Online 101 ms 1
Online 95 ms 1
Online 100 ms 1
Online 96 ms 0
Online 100 ms 0
Online 101 ms 0
Online 96 ms 0
Online 95 ms 0
Online 95 ms 2
Online 99 ms 1
Online 95 ms 0
Online 96 ms 1
Online 101 ms 1
Online 96 ms 0
Online 101 ms 0
Online 96 ms 0
Online 101 ms 0
Online 100 ms 0
Online 99 ms 0
Online 101 ms 0
Online 101 ms 0
Online 95 ms 0
Online 96 ms 1

Other 3x servers in Germany (low ping)

Solo/Duo/Trio/Quad Lootx3 Share BPs

3/75

Last checked 29 s ago

Wiped 2 d ago

3x GatherMax 413 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

kits max3 r

0/40

Last checked 1 m ago

Wiped 1 d ago

3x GatherMax 30 avg wipe peakVanilla

Procedural Map

96 ms· Chicago

Live / All 3X

0/40

Last checked 1 m ago

Wiped 1 d ago

3x Gather1 avg wipe peakVanilla

Procedural Map

96 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.