10/2 Rustocalypse |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
RustOps - Solo/Duo | FULLWIPE 01/10 01.10 01/10 Server admin? Sign in with Steam to claim this server.
101 ms · Chicago
Jitter 2.9 ms
Last checked 2 m ago
51 / 215 players
Max 2 56 days live Avg ping 99.5 ms Avg jitter 7.5 ms Wipe cycle 2.1 ±1.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 193.25.252.119:28027
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 4 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 4 | |
| 3 | |
| 4.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 482 Sep 20 · 12:00 UTC Median daily peak 136 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
RustOps - High-performance vanilla duo servers with ultra-low ping, active staff, and smart balancing.
Skip Queue: https://rustops.org/shop
Discord: https://discord.gg/rustops
Rules: https://rustops.org/rules
Group Limit: 2
Map Size: 3500
Wipe Schedule: Full wipe every Sunday and Thursday
VIP [NO P2W]
Skip the queue
Exclusive VIP name tag in-game
VIP role in Discord
Priority admin support
Full Info: https://rustops.org
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 101 ms | 35 | |
| Online | 101 ms | 21 | |
| Online | 96 ms | 14 | |
| Online | 96 ms | 34 | |
| Online | 101 ms | 61 | |
| Online | 101 ms | 87 | |
| Online | 101 ms | 108 | |
| Online | 101 ms | 103 | |
| Online | 96 ms | 100 | |
| Online | 101 ms | 100 | |
| Online | 100 ms | 78 | |
| Online | 96 ms | 49 | |
| Online | 101 ms | 25 | |
| Online | 96 ms | 22 | |
| Online | 96 ms | 33 | |
| Online | 96 ms | 74 | |
| Online | 100 ms | 140 | |
| Online | 101 ms | 224 | |
| Online | 96 ms | 433 | |
| Online | 100 ms | 399 | |
| Online | 101 ms | 229 | |
| Online | 101 ms | 40 | |
| Online | 101 ms | 20 | |
| Online | 101 ms | 11 | |
| Online | 96 ms | 16 | |
| Online | 101 ms | 25 | |
| Online | 96 ms | 44 | |
| Online | 101 ms | 67 | |
| Online | 96 ms | 84 | |
| Online | 101 ms | 51 | |
| Online | 101 ms | 70 | |
| Online | 101 ms | 54 | |
| Online | 100 ms | 39 | |
| Online | 101 ms | 27 | |
| Online | 101 ms | 55 | |
| Online | 96 ms | 61 | |
| Online | 96 ms | 75 | |
| Online | 101 ms | 101 | |
| Online | 101 ms | 127 | |
| Online | 101 ms | 133 | |
| Online | 96 ms | 96 | |
| Online | 96 ms | 87 | |
| Online | 101 ms | 72 | |
| Online | 96 ms | 47 | |
| Online | 96 ms | 28 | |
| Online | 96 ms | 101 | |
| Online | 101 ms | 125 | |
| Online | 101 ms | 170 | |
| Online | 96 ms | 193 | |
| Online | 101 ms | 207 |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Europe
0/100
Last checked 2 m ago
Wiped 14 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.