RustOps - Solo/Duo | FULLWIPE 01/10 01.10 01/10 banner

RustOps - Solo/Duo | FULLWIPE 01/10 01.10 01/10

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101 ms · Chicago

Jitter 0 ms

Last checked 3 m ago

45 / 215 players

Max 2 56 days live Avg ping 99.5 ms Avg jitter 7.5 ms Wipe cycle 2.1 ±1.1 days

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Connect: 193.25.252.119:28027

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  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
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First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
4
1
2
1
3
1
2
1
3
1
2
1
3
1
2
1
3
1
2
1
3
1
2
4
3
4.6
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 482 Sep 20 · 12:00 UTC Median daily peak 92 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipe0100200300400500Aug 7Oct 3

58 full · 0 partial · 0 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

050100150200250

Server info

RustOps - High-performance vanilla duo servers with ultra-low ping, active staff, and smart balancing.

Skip Queue: https://rustops.org/shop
Discord: https://discord.gg/rustops
Rules: https://rustops.org/rules

Group Limit: 2
Map Size: 3500

Wipe Schedule: Full wipe every Sunday and Thursday

VIP [NO P2W]
Skip the queue
Exclusive VIP name tag in-game
VIP role in Discord
Priority admin support

Full Info: https://rustops.org

Ping history from Chicago

121ms96msSep 3Oct 3

Jitter history

26.6ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 101 ms 35
Online 101 ms 21
Online 96 ms 14
Online 96 ms 34
Online 101 ms 61
Online 101 ms 87
Online 101 ms 108
Online 101 ms 103
Online 96 ms 100
Online 101 ms 100
Online 100 ms 78
Online 96 ms 49
Online 101 ms 25
Online 96 ms 22
Online 96 ms 33
Online 96 ms 74
Online 100 ms 140
Online 101 ms 224
Online 96 ms 433
Online 100 ms 399
Online 101 ms 229
Online 101 ms 40
Online 101 ms 20
Online 101 ms 11
Online 96 ms 16
Online 101 ms 25
Online 96 ms 44
Online 101 ms 67
Online 96 ms 84
Online 101 ms 51
Online 101 ms 70
Online 101 ms 54
Online 100 ms 39
Online 101 ms 27
Online 101 ms 55
Online 96 ms 61
Online 96 ms 75
Online 101 ms 101
Online 101 ms 127
Online 101 ms 133
Online 96 ms 96
Online 96 ms 87
Online 101 ms 72
Online 96 ms 47
Online 96 ms 28
Online 96 ms 101
Online 101 ms 125
Online 101 ms 170
Online 96 ms 193
Online 101 ms 207

Other servers in Netherlands (low ping)

10XGather/10XLoot/RaidableBases/Zombies

0/50

Last checked 5 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.4 ms

| PvE | KITS | PURGE | BACKPACK | SKINBOX |

10/150

Last checked 1 m ago

Wiped 1 d ago

12% elapsed88% left

Next wipe in 11 days

1000x Gather7 avg wipe peakVanilla

Procedural Map

85 ms· Chicago

Jitter0.6 ms

0/20

Last checked 5 m ago

Wiped 1 d ago

4 avg wipe peakVanilla

Procedural Map

85 ms· Chicago

Jitter0.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.