
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 33 s ago
Wiped 1 d ago
Procedural Map
Bestrust Solo/Duo/Trio/Quad 2x #2 | NEXT FULLWIPE in 1 hour 03. Server admin? Sign in with Steam to claim this server.
100 ms · Chicago
Jitter 3.8 ms
Last checked 6 m ago
0 / 200 players
2x Max 4 56 days live Avg ping 101.9 ms Avg jitter 3 ms Wipe halving: 1 days Wipe cycle 1.9 ±1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 178.208.177.245:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 2 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 1 | |
| 2 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 4 | |
| 3 | |
| 4 | |
| 3.4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 225 Sep 12 · 16:51 UTC Median daily peak 10 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Bestrust Solo/Duo/Trio/Quad 2x #2!
Get 3 free rust skins by using the BESTRUST code on https://rustmagic.com/
Wipe Schedule:
• Fullwipes Every Saturday at 16:45 CEST
• Fullwipes Every Tuesday at 16:45 CEST
- Last Wipe: 22.09 16:45 CEST Type: Full Wipe
- Next Wipe: 26.09 16:45 CEST Type: Full Wipe
Features:
- 2x gathering & loot
- Max Group Size: 4
- Shared Blueprints
- Balanced kits & commands
- Great anti-cheat + Active non-playing admins
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 99 ms | 1 | |
| Online | 102 ms | 0 | |
| Online | 102 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 99 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 102 ms | 1 | |
| Online | 98 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 102 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 99 ms | 4 | |
| Online | 105 ms | 5 | |
| Online | 99 ms | 3 | |
| Online | 105 ms | 6 | |
| Online | 105 ms | 3 | |
| Online | 107 ms | 3 | |
| Online | 102 ms | 2 | |
| Online | 99 ms | 3 | |
| Online | 104 ms | 1 | |
| Online | 108 ms | 2 | |
| Online | 99 ms | 5 | |
| Online | 102 ms | 6 | |
| Online | 108 ms | 12 | |
| Online | 99 ms | 16 | |
| Online | 99 ms | 21 | |
| Online | 100 ms | 24 | |
| Online | 100 ms | 11 | |
| Online | 102 ms | 11 | |
| Online | 100 ms | 11 | |
| Online | 104 ms | 11 | |
| Online | 100 ms | 11 | |
| Online | 104 ms | 11 | |
| Online | 100 ms | 11 | |
| Online | 102 ms | 15 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 33 s ago
Wiped 1 d ago
Procedural Map

Europe
Max 5 Team Month Wipe
0/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map


Europe
| Biweekly | Main | JUST WIPED 01.10
0/100
Last checked 26 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.