Rusty Amigos! US / Builder-focused PVE

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26 ms · Chicago

Jitter 0 ms

Last checked 52 s ago

0 / 20 players

Procedural Map

36 days live Avg ping 24.6 ms Avg jitter 1.6 ms

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Connect: 75.35.76.144:16010

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First seen 28.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Sep 3 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

WipeWipe01Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

Welcome to Rusty Amigos! US
Builder-focused PVE, wipes monthly
Rules, Plugin and command info are all on discord!
Join Discord, click the view webpage button!
We only have a few hard rules, plz respect them!

What do we offer.
- We have our own server with good fps and almost no lag!
- A server discord, with chat channels and info you want to know about the server.
- Active admins and moderators.
- We have a Modded outpost!
- Quarries & Test Generators for sale at the outpost.

Changes to the server!
Apart from all the plugins, its a vanilla loot server!
Things that changed are the stack sizes and its 3x wood/stone/frags!

Event plugins Build plugins

HarborEvent WaterBases
RaidableBases Drawbridges
PilotEject SkinBox
HeliRefuel VaultDoor
Bradley Guards EnhancedHammer
Cargo Airplane Crash BuildingWorkbench
Zombies SubmersiblePump

We hope to see you on the server.

Ping history from Chicago

27ms23.7msSep 3Oct 3

Jitter history

4.7ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 26 ms 0
Online 26 ms 0
Online 25 ms 0
Online 25 ms 0
Online 26 ms 0
Online 25 ms 0
Online 24 ms 0
Online 25 ms 0
Online 23 ms 0
Online 24 ms 0
Online 28 ms 0
Online 23 ms 0
Online 25 ms 0
Online 25 ms 0
Online 23 ms 0
Online 26 ms 0
Online 25 ms 0
Online 24 ms 0
Online 24 ms 0
Online 24 ms 0
Online 40 ms 0
Online 23 ms 0
Online 25 ms 0
Online 22 ms 0
Online 26 ms 0
Online 27 ms 0
Online 24 ms 0
Online 24 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 24 ms 0
Online 22 ms 0
Online 24 ms 0
Online 25 ms 0
Online 23 ms 0
Online 25 ms 0
Online 25 ms 0
Online 27 ms 0
Online 26 ms 0
Online 25 ms 0
Online 24 ms 0
Online 25 ms 0
Online 26 ms 0
Online 25 ms 0
Online 25 ms 0
Online 24 ms 0
Online 24 ms 0
Online 26 ms 0
Online 25 ms 0

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

21/150

Last checked 1 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

9/50

Last checked 2 m ago

Wiped 1 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

|PvE|Vanilla|2x|NoRaid|NoDecay|

5/150

Last checked 36 s ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.