
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
11/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
26 ms · Chicago
Jitter 0.7 ms
Last checked 4 m ago
0 / 20 players
Procedural Map
36 days live Avg ping 24.6 ms Avg jitter 1.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 75.35.76.144:16010
First seen 28.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 3 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Rusty Amigos! US
Builder-focused PVE, wipes monthly
Rules, Plugin and command info are all on discord!
Join Discord, click the view webpage button!
We only have a few hard rules, plz respect them!
What do we offer.
- We have our own server with good fps and almost no lag!
- A server discord, with chat channels and info you want to know about the server.
- Active admins and moderators.
- We have a Modded outpost!
- Quarries & Test Generators for sale at the outpost.
Changes to the server!
Apart from all the plugins, its a vanilla loot server!
Things that changed are the stack sizes and its 3x wood/stone/frags!
Event plugins Build plugins
HarborEvent WaterBases
RaidableBases Drawbridges
PilotEject SkinBox
HeliRefuel VaultDoor
Bradley Guards EnhancedHammer
Cargo Airplane Crash BuildingWorkbench
Zombies SubmersiblePump
We hope to see you on the server.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 27 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
11/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.