
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
[RU] ELDCRAFT | Monthly | X2 | NoobFriendly | WIPE 03.09 Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
0 / 10 players
Procedural Map
2x 37 days live Avg ping 131.4 ms Avg jitter 6.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 2.27.98.68:28015
First seen 27.08.2026
Last wipe: (29 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 27 · 06:16 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
2 full · 0 partial · 6 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
[RU] ELDCRAFT | Monthly | X2 | NoobFriendly | Map 3500
Добро пожаловать на сбалансированный классический сервер с элементами выживания и активного геймплея!
ОСНОВНЫЕ ХАРАКТЕРИСТИКИ:
● Вайп: Раз в месяц (Monthly) — строй масштабные базы и воюй долго!
● Карта: Просторная 3500.
● Стаки: Увеличены до X3 (удобный менеджмент инвентаря).
УНИКАЛЬНЫЕ ФИШКИ:
● Магазины: БЕЗ ОГРАНИЧЕНИЙ на покупку ресурсов.
● Скины: Бесплатные команды /skin и /bskin для вашей экипировки и построек.
● Строительство: Удобный /remove для своих построек.
Присоединяйся и доминируй! Желаем приятной игры!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 131 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 132 ms | 2 | |
| Online | 127 ms | 2 | |
| Online | 130 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 132 ms | 0 | |
| Offline | — | — | |
| Online | 128 ms | 1 | |
| Online | 142 ms | 2 | |
| Online | 126 ms | 2 | |
| Online | 128 ms | 1 | |
| Online | 131 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 126 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 134 ms | 1 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 2 | |
| Online | 130 ms | 0 | |
| Online | 128 ms | 2 | |
| Online | 130 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 124 ms | 1 | |
| Online | 123 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 144 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map


Europe
Club 2x Softcore | Solo/Duo | Monthly/No BP Wipe
0/75
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Europe
| Monthly | Solo/Duo/Trio/Quad |Vanilla+| No BP
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.