[US] Stevious 2x | Solo/Duo/Trio | 10/1 banner

[US] Stevious 2x | Solo/Duo/Trio | 10/1

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11 ms · Chicago

Jitter 0 ms

Last checked 3 m ago

47 / 180 players

Custom Map

2x Max 3 38 days live Avg ping 11.2 ms Avg jitter 1.5 ms Wipe halving: 3 days Wipe cycle 7.2 ±0.3 days

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Connect: 194.46.57.102:28010

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First seen 26.08.2026

Next wipe: (in 4 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
7
7
7
7
7.8
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 523 Sep 10 · 22:16 UTC Median daily peak 196 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeForce wipe0200400600Sep 4Oct 4

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0200400600

Server info

Max Teamsize: 3 players (Includes players offline)

Visit https://stevious.io for VIP (Queue Skip) and Rules / Discord information.

Weekly wipes and the following modifications:

2x Gather Rates (2.5x for Sulfur and Wood)
Half smelt and crafting speeds (Vanilla for raiding items)
Building and Level 1 Workbench blueprints unlocked
Component System loot tables (Junk items removed)

Ping history from Chicago

13.3ms10.9msSep 4Oct 4

Jitter history

6.9ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 11 ms 68
Online 11 ms 126
Online 11 ms 177
Online 11 ms 125
Online 11 ms 42
Online 11 ms 91
Online 11 ms 135
Online 11 ms 206
Online 11 ms 243
Online 12 ms 239
Online 12 ms 254
Online 11 ms 208
Online 11 ms 169
Online 11 ms 106
Online 11 ms 66
Online 11 ms 42
Online 11 ms 75
Online 11 ms 169
Online 11 ms 270
Online 11 ms 371
Online 11 ms 451
Online 12 ms 472
Online 12 ms 380
Online 11 ms 181
Online 11 ms 5
Online 11 ms 3
Online 11 ms 4
Online 11 ms 6
Online 11 ms 10
Online 11 ms 14
Online 12 ms 24
Online 11 ms 15
Online 11 ms 16
Online 11 ms 14
Online 11 ms 11
Online 11 ms 11
Online 11 ms 8
Online 11 ms 13
Online 11 ms 16
Online 11 ms 16
Online 11 ms 28
Online 11 ms 30
Online 11 ms 19
Online 12 ms 19
Online 12 ms 18
Online 11 ms 17
Online 11 ms 10
Online 11 ms 3
Online 11 ms 13
Online 11 ms 26

Other 2x servers in United States (low ping)

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

1/50

Last checked 2 m ago

Wiped 2 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

|PvE|Vanilla|2x|NoRaid|NoDecay|

1/150

Last checked 1 m ago

Wiped 2 d ago

9% elapsed91% left

Next wipe in 27 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Slug.gg 2x |

North America

NPC Raids | Leaderboard | No Offline | Biweekly

0/100

Last checked 5 m ago

Wiped 2 d ago

19% elapsed81% left

Next wipe in 11 days

2x Gather1 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.