
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
[US] Stevious 2x | Solo/Duo/Trio | 10/1 Server admin? Sign in with Steam to claim this server.
11 ms · Chicago
Jitter 0 ms
Last checked 50 s ago
35 / 150 players
Custom Map
2x Max 3 38 days live Avg ping 11.2 ms Avg jitter 1.5 ms Wipe halving: 3 days Wipe cycle 7.2 ±0.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 194.46.57.102:28010
First seen 26.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| 7.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 472 Oct 1 · 22:48 UTC Median daily peak 191 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Max Teamsize: 3 players (Includes players offline)
Visit https://stevious.io for VIP (Queue Skip) and Rules / Discord information.
Weekly wipes and the following modifications:
2x Gather Rates (2.5x for Sulfur and Wood)
Half smelt and crafting speeds (Vanilla for raiding items)
Building and Level 1 Workbench blueprints unlocked
Component System loot tables (Junk items removed)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 11 ms | 18 | |
| Online | 11 ms | 68 | |
| Online | 11 ms | 126 | |
| Online | 11 ms | 177 | |
| Online | 11 ms | 125 | |
| Online | 11 ms | 42 | |
| Online | 11 ms | 91 | |
| Online | 11 ms | 135 | |
| Online | 11 ms | 206 | |
| Online | 11 ms | 243 | |
| Online | 12 ms | 239 | |
| Online | 12 ms | 254 | |
| Online | 11 ms | 208 | |
| Online | 11 ms | 169 | |
| Online | 11 ms | 106 | |
| Online | 11 ms | 66 | |
| Online | 11 ms | 42 | |
| Online | 11 ms | 75 | |
| Online | 11 ms | 169 | |
| Online | 11 ms | 270 | |
| Online | 11 ms | 371 | |
| Online | 11 ms | 451 | |
| Online | 12 ms | 472 | |
| Online | 12 ms | 380 | |
| Online | 11 ms | 181 | |
| Online | 11 ms | 5 | |
| Online | 11 ms | 3 | |
| Online | 11 ms | 4 | |
| Online | 11 ms | 6 | |
| Online | 11 ms | 10 | |
| Online | 11 ms | 14 | |
| Online | 12 ms | 24 | |
| Online | 11 ms | 15 | |
| Online | 11 ms | 16 | |
| Online | 11 ms | 14 | |
| Online | 11 ms | 11 | |
| Online | 11 ms | 11 | |
| Online | 11 ms | 8 | |
| Online | 11 ms | 13 | |
| Online | 11 ms | 16 | |
| Online | 11 ms | 16 | |
| Online | 11 ms | 28 | |
| Online | 11 ms | 30 | |
| Online | 11 ms | 19 | |
| Online | 12 ms | 19 | |
| Online | 12 ms | 18 | |
| Online | 11 ms | 17 | |
| Online | 11 ms | 10 | |
| Online | 11 ms | 3 | |
| Online | 11 ms | 13 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 2 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.