
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 20 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
19 ms · Chicago
Last checked 5 m ago
0 / 100 players
The Hordes Are Coming
38 days live Avg ping 18.8 ms Avg jitter 2.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 147.135.31.9:28015
First seen 25.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 7 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Primitive Zombie Survival - a brand new game mode.
Hordes roam the entire map. Every gunshot, every tree you fell and every animal you kill draws them straight to you.
The longer you survive, the stronger you get - crafting speed, gather rate, damage and critical hit chance all climb the longer you stay alive. Die or log off and your stats reset to nothing.
Every player has Zombie Sense, pointing you toward the nearest horde. The more you kill, the sharper it gets.
Still in testing - wipes can happen without notice.
Check us out at LazyRusters.com
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 19 ms | 1 | |
| Online | 19 ms | 1 | |
| Online | 19 ms | 1 | |
| Online | 19 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 19 ms | 1 | |
| Online | 19 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 19 ms | 1 | |
| Online | 23 ms | 1 | |
| Online | 23 ms | 1 | |
| Online | 23 ms | 1 | |
| Online | 23 ms | 1 | |
| Online | 23 ms | 1 | |
| Online | 23 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 15 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 20 s ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 2 m ago
Wiped 2 d ago
Custom Map

North America
6/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.