Lil Rusters [US
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
1/125
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 5 m ago
66 / 250 players
Rustafied Custom Map
39 days live Wipe cycle 5.8 ±2.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.193.80.194:28015
First seen 25.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7.6 | |
| 7 | |
| 7 | |
| 6.4 | |
| 1.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 837 Sep 24 · 06:47 UTC Median daily peak 233 (median of daily peaks, not average population)
Observed daily peak
40 full · 0 partial · 0 offline · 51 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Weekly map wipe @ 15:00 Sydney Time (unless forced wipe)
- Player portal: https://my.rustafied.com (server info, map voting, banlist, and more)
- Store: https://rustafied.com/store
- Support: https://rustafied.com/support
- Discord: https://discord.gg/rustafied
Forced wipe: First Friday @ 6AM AEDT/AEST (wipes all blueprints)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 68 | |
| Online | — | 218 | |
| Online | — | 284 | |
| Online | — | 318 | |
| Online | — | 335 | |
| Online | — | 304 | |
| Online | — | 260 | |
| Online | — | 198 | |
| Online | — | 118 | |
| Online | — | 164 | |
| Online | — | 187 | |
| Offline | — | — | |
| Online | — | 358 | |
| Online | — | 424 | |
| Online | — | 457 | |
| Online | — | 398 | |
| Online | — | 366 | |
| Online | — | 282 | |
| Online | — | 243 | |
| Online | — | 188 | |
| Online | — | 192 | |
| Online | — | 18 | |
| Online | — | 19 | |
| Online | — | 17 | |
| Online | — | 20 | |
| Online | — | 26 | |
| Online | — | 24 | |
| Online | — | 20 | |
| Online | — | 13 | |
| Online | — | 4 | |
| Online | — | 1 | |
| Online | — | 10 | |
| Online | — | 20 | |
| Online | — | 18 | |
| Online | — | 16 | |
| Online | — | 15 | |
| Online | — | 17 | |
| Online | — | 15 | |
| Online | — | 10 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 19 | |
| Online | — | 22 | |
| Online | — | 41 | |
| Online | — | 39 | |
| Online | — | 30 | |
| Online | — | 26 | |
| Online | — | 19 | |
| Online | — | 20 | |
| Online | — | 10 |
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
1/125
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
Oceania
Server
0/40
Last checked 5 m ago
Wiped 3 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.