Rusty World | AU | PvE | 5X | Solo/Duo | No Decay | Events banner

Rusty World | AU | PvE | 5X | Solo/Duo | No Decay | Events

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240 ms · Chicago

Jitter 5.1 ms

Last checked 4 s ago

1 / 25 players

Procedural Map

5x Max 2 38 days live Avg ping 241.2 ms Avg jitter 7.2 ms

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Connect: 180.181.246.77:28015

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First seen 25.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Sep 18 · 09:51 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe01234Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

Welcome to Rusty World — A chill AU Pure PvE server built for Solo/Duo players.
No decay, no pressure, no clutter — just clean gameplay with quality‑of‑life improvements.

Features:
• PvE only — no raiding, no griefing
• 5X gather for smooth progression
• Solo/Duo friendly rules
• No Decay — build at your own pace
• Events to keep the world active
• Light PvE encounters including Zombies
• Minimal UI — simple, comfortable experience
• Friendly community, small but growing

Perfect for:
• Solo builders
• Chill PvE players
• Returning Rust players
• Anyone wanting a relaxed Rust world

Enjoy your stay and take your time — Rusty World is built for comfort.

Ping history from Chicago

249.9ms233msSep 3Oct 3

Jitter history

23.2ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 240 ms 2
Online 233 ms 3
Online 243 ms 3
Online 241 ms 1
Online 237 ms 0
Online 238 ms 0
Online 238 ms 0
Online 249 ms 0
Online 239 ms 0
Online 244 ms 2
Online 238 ms 0
Online 238 ms 0
Online 234 ms 0
Online 248 ms 0
Online 243 ms 0
Online 239 ms 0
Online 243 ms 0
Online 238 ms 0
Online 238 ms 0
Online 241 ms 0
Online 239 ms 0
Online 246 ms 0
Online 234 ms 0
Online 234 ms 0
Online 244 ms 1
Online 238 ms 0
Online 248 ms 0
Online 248 ms 0
Online 239 ms 0
Online 239 ms 0
Online 243 ms 0
Online 233 ms 0
Online 249 ms 0
Online 239 ms 0
Online 239 ms 0
Online 243 ms 0
Online 238 ms 0
Online 234 ms 0
Online 239 ms 0
Online 239 ms 0
Online 244 ms 0
Online 239 ms 0
Online 241 ms 0
Online 233 ms 0
Online 239 ms 0
Online 243 ms 1
Online 244 ms 0
Online 238 ms 0
Online 248 ms 0
Online 238 ms 0

Other 5x servers in Australia (low ping)

0/150

Last checked 2 m ago

Wiped 1 d ago

5x Gather1 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

| BIWEEKLY | NO BP | NO WB

1/125

Last checked 3 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

5x Gather3 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

Jitter2.9 ms

0/40

Last checked 7 m ago

Wiped 13 h ago

5x GatherVanilla

Procedural Map

100 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.