5X Inventor Hard
Oceania
PVE
0/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Rusty World | AU | PvE | 5X | Solo/Duo | No Decay | Events Server admin? Sign in with Steam to claim this server.
240 ms · Chicago
Jitter 4.9 ms
Last checked 4 m ago
0 / 25 players
Procedural Map
5x Max 2 38 days live Avg ping 241.2 ms Avg jitter 7.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 180.181.246.77:28015
First seen 25.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Oct 3 · 08:10 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Rusty World — A chill AU Pure PvE server built for Solo/Duo players.
No decay, no pressure, no clutter — just clean gameplay with quality‑of‑life improvements.
Features:
• PvE only — no raiding, no griefing
• 5X gather for smooth progression
• Solo/Duo friendly rules
• No Decay — build at your own pace
• Events to keep the world active
• Light PvE encounters including Zombies
• Minimal UI — simple, comfortable experience
• Friendly community, small but growing
Perfect for:
• Solo builders
• Chill PvE players
• Returning Rust players
• Anyone wanting a relaxed Rust world
Enjoy your stay and take your time — Rusty World is built for comfort.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 240 ms | 2 | |
| Online | 233 ms | 3 | |
| Online | 243 ms | 3 | |
| Online | 241 ms | 1 | |
| Online | 237 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 244 ms | 2 | |
| Online | 238 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 241 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 244 ms | 1 | |
| Online | 238 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 233 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 241 ms | 0 | |
| Online | 233 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 243 ms | 1 | |
| Online | 244 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 238 ms | 0 |
Oceania
PVE
0/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Oceania
| BIWEEKLY | NO BP | NO WB
1/125
Last checked 15 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.