

GRUFF ZONE ZA
Africa
2X | Raidable Bases | Kits | Roaming NPC's
1/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
260 ms · Chicago
Jitter 4.2 ms
Last checked 4 m ago
1 / 100 players
Procedural Map
2x 38 days live Avg ping 255.9 ms Avg jitter 5.3 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 156.38.153.242:10130
First seen 25.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 13 Sep 3 Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 260 ms | 1 | |
| Offline | — | — | |
| Online | 254 ms | 0 | |
| Online | 255 ms | 0 | |
| Online | 258 ms | 0 | |
| Online | 254 ms | 3 | |
| Online | 254 ms | 5 | |
| Online | 254 ms | 4 | |
| Online | 254 ms | 2 | |
| Online | 257 ms | 4 | |
| Online | 261 ms | 4 | |
| Online | 268 ms | 1 | |
| Online | 260 ms | 1 | |
| Online | 260 ms | 0 | |
| Online | 258 ms | 0 | |
| Online | 258 ms | 1 | |
| Online | 254 ms | 4 | |
| Online | 255 ms | 4 | |
| Online | — | 1 | |
| Online | 254 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 253 ms | 0 | |
| Online | 255 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 266 ms | 0 | |
| Online | 255 ms | 0 | |
| Online | 255 ms | 3 | |
| Online | 260 ms | 1 | |
| Online | 254 ms | 1 | |
| Online | 257 ms | 0 | |
| Online | 258 ms | 0 | |
| Online | 248 ms | 1 | |
| Online | 256 ms | 0 | |
| Online | 255 ms | 0 | |
| Online | 257 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 261 ms | 1 | |
| Offline | — | — | |
| Online | 261 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 258 ms | 1 | |
| Online | 259 ms | 1 | |
| Online | 262 ms | 0 | |
| Online | 264 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 264 ms | 0 | |
| Online | 250 ms | 1 | |
| Online | 254 ms | 1 | |
| Online | 256 ms | 1 |


Africa
2X | Raidable Bases | Kits | Roaming NPC's
1/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

Africa
2x PVE | RaidBases | Bots | Kits
0/100
Last checked 55 s ago
Wiped 1 d ago
Procedural Map

Africa
PREMIUM X2 WEEKLY
0/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.