
Rust CPT Deadlock
Africa
2x PVE | RaidBases | Bots | Kits
0/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
262 ms · Chicago
Jitter 2.1 ms
Last checked 3 m ago
91 / 150 players
Procedural Map
2x Max 3 38 days live Avg ping 257.1 ms Avg jitter 4.8 ms Wipe cycle 7 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 160.115.2.11:27131
First seen 25.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7.1 | |
| 7 | |
| 7 | |
| 6.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 343 Sep 24 · 16:21 UTC Median daily peak 108 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 262 ms | 103 | |
| Online | 259 ms | 83 | |
| Online | 257 ms | 42 | |
| Online | 256 ms | 25 | |
| Online | 265 ms | 26 | |
| Online | 258 ms | 47 | |
| Offline | — | — | |
| Online | 258 ms | 147 | |
| Online | 253 ms | 134 | |
| Online | 264 ms | 111 | |
| Online | 258 ms | 86 | |
| Online | 258 ms | 58 | |
| Online | — | 38 | |
| Online | 262 ms | 22 | |
| Online | 262 ms | 36 | |
| Online | 259 ms | 71 | |
| Online | 256 ms | 148 | |
| Offline | — | — | |
| Offline | — | — | |
| Online | 251 ms | 8 | |
| Online | 253 ms | 5 | |
| Online | 255 ms | 9 | |
| Online | 256 ms | 3 | |
| Online | 249 ms | 3 | |
| Online | 255 ms | 2 | |
| Online | 266 ms | 5 | |
| Online | 268 ms | 18 | |
| Online | 257 ms | 28 | |
| Online | 251 ms | 30 | |
| Online | 253 ms | 19 | |
| Online | 265 ms | 15 | |
| Online | 249 ms | 10 | |
| Online | — | 7 | |
| Offline | 263 ms | — | |
| Online | 253 ms | 1 | |
| Online | 257 ms | 6 | |
| Online | 257 ms | 15 | |
| Online | 263 ms | 50 | |
| Online | 260 ms | 54 | |
| Online | 265 ms | 42 | |
| Online | 256 ms | 40 | |
| Online | 258 ms | 32 | |
| Online | 253 ms | 21 | |
| Online | 257 ms | 11 | |
| Online | 251 ms | 4 | |
| Online | 255 ms | 7 | |
| Online | 254 ms | 27 | |
| Online | 257 ms | 54 | |
| Online | 254 ms | 76 | |
| Online | 247 ms | 58 |

Africa
2x PVE | RaidBases | Bots | Kits
0/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map


Africa
2X | Raidable Bases | Kits | Roaming NPC's
3/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

Africa
PREMIUM X2 WEEKLY
0/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.