[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 banner

[熊猫PVE]修仙升级/召唤/据点/10月新档正式服

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212 ms · Chicago

Last checked 2 m ago

6 / 100 players

Custom Map

39 days live Avg ping 226.9 ms Avg jitter 15.9 ms

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Connect: 139.227.20.239:28015

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  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 139.227.20.239:28015

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First seen 25.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 19 Oct 3 · 12:02 UTC Median daily peak 8 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe05101520Aug 25Oct 3

40 full · 0 partial · 0 offline · 51 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

05101520

Server info

[熊猫]修仙升级PVE 熊猫PVE服务器
服务器随官方清档,每月第一个周五凌晨
保留数据:黄包物品、人物段位等级、金币、积分(其他全清)

目前服务器属于开发公测期间,正式开服后会全清
现在很多如挂机、抽奖、掉落概率都属于测试概率,实际以开服为准
公测期间随玩家段位,在线时长、参与新功能测试反馈等
正式开服后予以奖励,欢迎积极参与公测

主要玩法:升级修仙、装备强化、副本资源、钓鱼挂机、据点挑战、召唤BOSS、拍卖系统、交易系统、师徒系统、宗门系统。
直连IP:connect pve.tonnp.com

Ping history from Chicago

245ms205.1msSep 4Oct 3

Jitter history

20.2ms0msSep 4Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 212 ms 11
Online 213 ms 15
Online 244 ms 14
Online 225 ms 16
Online 249 ms 11
Online 213 ms 10
Online 219 ms 8
Online 243 ms 8
Online 213 ms 12
Online 230 ms 12
Online 244 ms 12
Online 247 ms 13
Online 213 ms 15
Online 221 ms 11
Online 217 ms 11
Online — 10
Online 244 ms 13
Offline 221 ms —
Offline — —
Online 213 ms 4
Online 213 ms 6
Offline 238 ms —
Online 217 ms 6
Online 256 ms 3
Online 230 ms 5
Online 244 ms 5
Offline 220 ms —
Online 213 ms 3
Online 217 ms 3
Online 217 ms 2
Online 244 ms 2
Online 249 ms 1
Online 244 ms 2
Online 248 ms 0
Online 230 ms 3
Online 239 ms 5
Online 218 ms 4
Online 212 ms 3
Online 237 ms 3
Online 245 ms 3
Online 214 ms 3
Online 213 ms 3
Online 225 ms 3
Online 234 ms 3
Online 213 ms 3
Online 223 ms 5
Online 229 ms 3
Online 215 ms 3
Online 212 ms 3
Online 244 ms 3

Other servers in China (low ping)

10/2 14.00新开 无插件

3/100

Last checked 2 m ago

Wiped 2 d ago

3 avg wipe peakVanilla

Procedural Map

176 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.