3/200
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
70 / 200 players
Custom Map
39 days live Avg ping 226.7 ms Avg jitter 27.9 ms Wipe cycle 4.2 ±2.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.13.71:12015
First seen 24.08.2026
Last wipe: (12 h ago)
| Wiped | Days since previous |
|---|---|
| 1.5 | |
| 1.5 | |
| 10 | |
| 3 | |
| 3.8 | |
| 3.2 | |
| 6.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 159 Sep 20 · 08:27 UTC Median daily peak 70.5 (median of daily peaks, not average population)
Observed daily peak
20 full · 0 partial · 11 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 89 | |
| Online | 226 ms | 106 | |
| Online | 221 ms | 134 | |
| Online | 225 ms | 59 | |
| Online | 213 ms | 59 | |
| Online | 238 ms | 59 | |
| Online | 230 ms | 59 | |
| Online | — | 59 | |
| Online | 215 ms | 62 | |
| Online | 251 ms | 64 | |
| Offline | 216 ms | — | |
| Online | 222 ms | 52 | |
| Online | 247 ms | 80 | |
| Online | 224 ms | 77 | |
| Online | 222 ms | 76 | |
| Online | 186 ms | 74 | |
| Online | 217 ms | 75 | |
| Online | 196 ms | 79 | |
| Online | 218 ms | 85 | |
| Online | 278 ms | 90 | |
| Online | 207 ms | 108 | |
| Online | 234 ms | 120 | |
| Online | 192 ms | 153 | |
| Online | 218 ms | 87 | |
| Online | 236 ms | 32 | |
| Online | 234 ms | 30 | |
| Online | 224 ms | 31 | |
| Online | 190 ms | 31 | |
| Online | 255 ms | 31 | |
| Online | 238 ms | 31 | |
| Online | 251 ms | 30 | |
| Offline | — | — | |
| Online | 234 ms | 30 | |
| Online | 215 ms | 30 | |
| Online | 188 ms | 30 | |
| Online | 215 ms | 31 | |
| Online | 193 ms | 30 | |
| Online | 246 ms | 30 | |
| Online | 239 ms | 31 | |
| Online | 202 ms | 33 | |
| Online | 218 ms | 33 | |
| Online | 200 ms | 34 | |
| Online | 236 ms | 34 | |
| Online | 229 ms | 32 | |
| Online | 269 ms | 33 | |
| Online | 219 ms | 35 | |
| Online | 216 ms | 36 | |
| Online | 208 ms | 37 | |
| Online | 214 ms | 66 | |
| Online | 240 ms | 64 |
3/200
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.