2/200
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
61 / 200 players
Custom Map
40 days live Avg ping 226.5 ms Avg jitter 28.2 ms Wipe cycle 4.2 ±2.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.13.71:12015
First seen 24.08.2026
Last wipe: (16 h ago)
| Wiped | Days since previous |
|---|---|
| 1.5 | |
| 1.5 | |
| 10 | |
| 3 | |
| 3.8 | |
| 3.2 | |
| 6.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 196 Aug 30 Median daily peak 78.5 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 11 offline · 50 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 68 | |
| Online | — | 89 | |
| Online | 226 ms | 106 | |
| Online | 221 ms | 134 | |
| Online | 225 ms | 59 | |
| Online | 213 ms | 59 | |
| Online | 238 ms | 59 | |
| Online | 230 ms | 59 | |
| Online | — | 59 | |
| Online | 215 ms | 62 | |
| Online | 251 ms | 64 | |
| Offline | 216 ms | — | |
| Online | 222 ms | 52 | |
| Online | 247 ms | 80 | |
| Online | 224 ms | 77 | |
| Online | 222 ms | 76 | |
| Online | 186 ms | 74 | |
| Online | 217 ms | 75 | |
| Online | 196 ms | 79 | |
| Online | 218 ms | 85 | |
| Online | 278 ms | 90 | |
| Online | 207 ms | 108 | |
| Online | 234 ms | 120 | |
| Online | 192 ms | 153 | |
| Online | 218 ms | 87 | |
| Online | 236 ms | 32 | |
| Online | 234 ms | 30 | |
| Online | 224 ms | 31 | |
| Online | 190 ms | 31 | |
| Online | 255 ms | 31 | |
| Online | 238 ms | 31 | |
| Online | 251 ms | 30 | |
| Offline | — | — | |
| Online | 234 ms | 30 | |
| Online | 215 ms | 30 | |
| Online | 188 ms | 30 | |
| Online | 215 ms | 31 | |
| Online | 193 ms | 30 | |
| Online | 246 ms | 30 | |
| Online | 239 ms | 31 | |
| Online | 202 ms | 33 | |
| Online | 218 ms | 33 | |
| Online | 200 ms | 34 | |
| Online | 236 ms | 34 | |
| Online | 229 ms | 32 | |
| Online | 269 ms | 33 | |
| Online | 219 ms | 35 | |
| Online | 216 ms | 36 | |
| Online | 208 ms | 37 | |
| Online | 214 ms | 66 |
2/200
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.