Rustyard 2x EU | Solo/Duo/Trio | Weekly | No Kits/P2W banner

Rustyard 2x EU | Solo/Duo/Trio | Weekly | No Kits/P2W

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100 ms · Chicago

Jitter 0 ms

Last checked 1 m ago

0 / 100 players

Procedural Map

2x Max 3 39 days live Avg ping 103.2 ms Avg jitter 3.8 ms Wipe cycle 7 ±0 days

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Connect: 186.240.157.3:28015

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First seen 24.08.2026

Next wipe: (in 5 days) High confidence

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
7
7
7
7
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 9 · 18:32 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeForce wipe012Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Server info

2x gather. Everything else is vanilla - no kits, no shop, no VIP, nothing you can buy.

Max team: 3 - solo, duo or trio, enforced by the server
Map wipe: every Thursday 18:00 UTC, fresh seed every time
BP wipe: first Thursday of the month
Map: 3000 procedural | 100 slots | EU

Wipe pings and team-finding: discord.gg/BWQT6WP9v2

Ping history from Chicago

105.5ms100msSep 3Oct 3

Jitter history

6ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 100 ms 0
Online 100 ms 0
Online 100 ms 0
Online 106 ms 0
Online 106 ms 0
Online 101 ms 0
Online 100 ms 0
Online 100 ms 0
Online 100 ms 0
Online 106 ms 0
Online 107 ms 0
Online 112 ms 0
Online 107 ms 0
Online 100 ms 0
Online 100 ms 0
Online 106 ms 0
Online 100 ms 0
Online 113 ms 0
Online 100 ms 0
Online 100 ms 0
Online 106 ms 0
Online 106 ms 0
Online 100 ms 0
Online 106 ms 0
Online 100 ms 0
Online 100 ms 0
Online 100 ms 0
Online 100 ms 0
Online 100 ms 0
Online 106 ms 0
Online 106 ms 0
Online 100 ms 0
Online 100 ms 0
Online 100 ms 0
Online 107 ms 0
Online 100 ms 0
Online 106 ms 0
Online 106 ms 0
Online 100 ms 0
Online 106 ms 0
Online 100 ms 0
Online 100 ms 0
Online 100 ms 0
Online 107 ms 0
Online 106 ms 0
Online 106 ms 0
Online 100 ms 0
Online 107 ms 0
Online 107 ms 0
Online 106 ms 0

Other 2x servers in Lithuania (low ping)

| 2X | WEEKLY WIPE | PVP | Solo/Duo/Trio/Quad

22/150

Last checked 1 m ago

Wiped 1 d ago

26% elapsed74% left

Next wipe in 5 days

2x GatherMax 422 avg wipe peakVanilla

Custom Map

117 ms· Chicago

Jitter2.1 ms

Monthly Main | No BP wipes | Noob Friendly | x2

161/200

Last checked 4 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x GatherNo BP wipe113 avg wipe peakVanilla

Helix Better FPS Map | x2

No Chicago reading yet

Solo/Duo [Vanilla+|Noob Friendly|Monthly]

31/100

Last checked 1 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x GatherMax 239 avg wipe peakVanilla

No Chicago reading yet

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.