
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
22/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 40 players
Procedural Map
40 days live Avg ping 36.6 ms Avg jitter 4.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.99.160:3200
First seen 24.08.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 5 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
11 full · 0 partial · 19 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧪 PARADOX LABS 🧪 paradoxlabs.cc ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ This is the Lab — our official plugin testing grounds. Every plugin you see here is under evaluation before we decide whether it makes the cut. That means things change FAST, and you get to try them first. ⚗️ Purpose: Testing & evaluating plugins before purchase 🔄 Daily Wipes – fresh map every single day 🧩 Rotating Plugins – new features tested constantly 🐛 Expect Bugs – it's a lab, experiments go wrong 💬 Feedback Wanted – tell us what to keep or scrap 👀 Active Admins – we're here watching how things run Nothing here is permanent. Progress doesn't matter. Break things, abuse mechanics, stress-test everything — that's literally why this server exists. 💬 Discord: discord.gg/paradoxlabs 🌐 Website: paradoxlabs.cc Today's experiment could be tomorrow's feature. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
22/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
7/50
Last checked 47 s ago
Wiped 2 d ago
Custom Map

North America
5/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.