
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
20/150
Last checked 22 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 58 m ago
0 / 10 players
Procedural Map
42 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 73.130.73.134:28015
First seen 22.08.2026
Welcome fellow Karens!
====Events====
Plane Crash
Deep Sea
CH47
Increased Airdrops
==== Rules:====
No intentional griefing, this means no TC blocking, no breaking other players vehicles when they aren't online(that's raiding). Vehicles can be destroyed/raided at any point if the player is online.
Raiding is only allowed during posted raid hours.
===PVP===
PVP is allowed everywhere, !as long as it is not considered griefing!
===Current Raid Hours===
Friday: 7PM - 12AM
Saturday: 12PM - 12AM
Sunday: This is God's Day. No Harm Shall be done.... Unless
====Server Info====
2250 map size
Dynamic Resources based on pop
Increased events based on pop
Enhanced Scientist on some Monuments

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
20/150
Last checked 22 s ago
Wiped 2 d ago
Procedural Map

North America
|PvE/PvP|Zones|Zombies|zLevels|Raid Protec
6/150
Last checked 27 s ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
6/50
Last checked 2 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.