10/2 Rustocalypse |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
[EU]Braz20x PvE |LEGENDARY GUNS|LEGENDARY ARMOR| Server admin? Sign in with Steam to claim this server.
103 ms · Chicago
Jitter 4.2 ms
Last checked 46 s ago
22 / 100 players
Custom Map
57 days live Avg ping 101.6 ms Avg jitter 3.5 ms Wipe cycle 14 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.8.187.19:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14.1 | |
| 13.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 44 Aug 23 Median daily peak 27.5 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
★ CREATED BY THE ORIGINAL DEVELOPER OF NECROMANCER WEAPONS ★
★ VETERAN ADMINISTRATION: OVER 20,000 HOURS IN RUST ★
Experience a true PVE forged by those who understand the game.
[+] RPG, COMBAT AND EXCLUSIVITY
• WORLDS HIGHEST Legendary Weapon drop rate!
• Complete Skill Tree and Custom Crafting System
• Legendary Armor with insane bonuses
• Raidable Bases and Unique Custom Events
[+] SMART RATES (20x)
• Loot: 20x (Explosive!)
• Gather: Balanced and Custom (Healthy Economy)
• Wipe: Biweekly
Join a community that values quality, stability, and innovation.
Discord: https://discord.gg/SsJcfekacJ
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 103 ms | 17 | |
| Online | 97 ms | 16 | |
| Online | 105 ms | 10 | |
| Online | 101 ms | 3 | |
| Online | 98 ms | 6 | |
| Online | 102 ms | 5 | |
| Online | 98 ms | 10 | |
| Online | 102 ms | 16 | |
| Online | 99 ms | 16 | |
| Online | 98 ms | 13 | |
| Online | 106 ms | 11 | |
| Online | 107 ms | 12 | |
| Online | 96 ms | 13 | |
| Online | 102 ms | 9 | |
| Online | 100 ms | 6 | |
| Online | 103 ms | 5 | |
| Online | 97 ms | 7 | |
| Online | 103 ms | 12 | |
| Online | 102 ms | 15 | |
| Online | 100 ms | 7 | |
| Online | 102 ms | 11 | |
| Online | 98 ms | 10 | |
| Online | 105 ms | 5 | |
| Online | 103 ms | 4 | |
| Online | 106 ms | 6 | |
| Online | 96 ms | 4 | |
| Online | 97 ms | 2 | |
| Online | 100 ms | 2 | |
| Online | 100 ms | 7 | |
| Online | 105 ms | 11 | |
| Online | 101 ms | 16 | |
| Online | 100 ms | 10 | |
| Online | 100 ms | 9 | |
| Online | 100 ms | 9 | |
| Online | 99 ms | 4 | |
| Online | 97 ms | 1 | |
| Online | 104 ms | 3 | |
| Online | 102 ms | 4 | |
| Online | 97 ms | 8 | |
| Online | 102 ms | 7 | |
| Online | 100 ms | 10 | |
| Online | 96 ms | 12 | |
| Online | 96 ms | 11 | |
| Online | 102 ms | 8 | |
| Online | 100 ms | 5 | |
| Online | 105 ms | 2 | |
| Online | 96 ms | 4 | |
| Online | 105 ms | 1 | |
| Online | 98 ms | 6 | |
| Online | 102 ms | 8 |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 6 m ago
Wiped 1 d ago
Procedural Map

Europe
| PvE | KITS | PURGE | BACKPACK | SKINBOX |
6/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.