WARBANDITS.GG EU 2X |Solo/Duo|X2 JUST WIPED banner

WARBANDITS.GG EU 2X |Solo/Duo|X2 JUST WIPED

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105 ms · Chicago

Jitter 2.1 ms

Last checked 2 m ago

729 / 750 players

2x Max 2 Modded 57 days live Avg ping 101.9 ms Avg jitter 3.9 ms Wipe cycle 2.4 ±1.2 days

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Connect: 151.242.106.41:28010

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First seen 07.08.2026

Last wipe: (4 h ago)

Wipe history

Wiped Days since previous
1.8
1.2
3.5
1
2
4
1
2
4
1
2
4
1
1.3
1.2
3.6
1
2
4
3
4
3
4.4
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 830 Aug 29 Median daily peak 282 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipeWipeWipeWipeWipeForce wipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeForce wipeWipe02004006008001,000Aug 7Oct 3

58 full · 0 partial · 0 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0200400600800

Server info

Welcome to WarBandits.gg 2x Solo/Duo!
On our servers we provide the best Rust gameplay. We run multiple balanced plugins to improve the quality of the game. Our servers also run on the best Network & Hardware possible to improve your ingame experience on our servers!
- 2x Gather Rates
- 2x Crafting Speed
- 2x Components and Scrap
- Recyclers at additional monuments
- Custom High Performance Maps
- Extended Workbench range
- Long Days & Short Nights
- Group Limit: 2
- Active Staff
- Fast Smelt

Ping history from Chicago

107.4ms98.9msSep 3Oct 3

Jitter history

4.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 105 ms 773
Online 102 ms 132
Online 96 ms 72
Online 101 ms 43
Online 98 ms 163
Online 95 ms 166
Online 99 ms 216
Online 97 ms 9
Online 100 ms 62
Online 96 ms 76
Online 101 ms 75
Online 100 ms 66
Online 103 ms 5
Online 97 ms 194
Online 97 ms 150
Online 100 ms 122
Online 100 ms 134
Online 104 ms 192
Online 103 ms 272
Online 106 ms 425
Online 106 ms 92
Online 104 ms 271
Online 99 ms 281
Online 105 ms 251
Online 98 ms 86
Online 105 ms 23
Online 99 ms 237
Online 103 ms 8
Online 98 ms 97
Online 100 ms 373
Online 101 ms 561
Online 101 ms 582
Online 100 ms 460
Online 105 ms 70
Online 99 ms 61
Online 97 ms 61
Online 106 ms 54
Online 101 ms 58
Online 102 ms 64
Online 100 ms 72
Online 106 ms 106
Online 107 ms 108
Online 101 ms 95
Online 106 ms 89
Online 100 ms 63
Online 100 ms 65
Online 103 ms 56
Online 106 ms 61
Online 105 ms 79
Online 108 ms 108

Other 2x servers in Netherlands (low ping)

| Solo/Duo | No Recoil | No Wipe | No BP

0/40

Last checked 1 m ago

Wiped 1 d ago

2x GatherMax 20 avg wipe peakVanilla

Procedural Map

89 ms· Chicago

2X Biweekly | 50% Upkeep | MAX 4

1/80

Last checked 1 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

2x GatherMax 411 avg wipe peakVanilla

Custom Map

93 ms· Chicago

Jitter0 ms

2x Event Boost | Faction Wars | WBoss

3/300

Last checked 2 m ago

Wiped 1 d ago

2x Gather3 avg wipe peakVanilla

Custom Map

94 ms· Chicago

Jitter0.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.