Ваннила для новичкев
Europe
2X
0/40
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
[NxLR] NextLevelRust | 2x Event Boost | Faction Wars | WBoss Server admin? Sign in with Steam to claim this server.
94 ms · Chicago
Last checked 5 m ago
3 / 300 players
Custom Map
2x 6 days live Avg ping 94.7 ms Avg jitter 0.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 91.124.14.200:28015
First seen 27.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 4.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Oct 3 · 19:20 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 0 offline · 24 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to [NxLR] NextLevelRust!
A Rust experience built around clans, factions, and fierce rivalries!
Build your clan, forge alliances, and take down your rivals. Explore our custom map, join action-packed events, face powerful World Bosses, and fight for glory in Battlefield battles!
Enjoy core vanilla gameplay enhanced with rewarding events that help you progress faster. Develop your skills and keep them through wipes to get a head start on your next adventure.
Discover challenges, rivalries, and plenty of activities beyond the daily grind. Your clan. Your story. Your next level.
DISCORD — Community & News:
https://discord.gg/PKwwDpNKp
STORE — STORE — Buy BlueScrap, our server currency:
https://nextlevelrust-nxlr.tebex.store
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 94 ms | 2 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 2 | |
| Online | 95 ms | 1 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 1 | |
| Online | 94 ms | 2 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 1 | |
| Online | 94 ms | 0 |
Europe
2X
0/40
Last checked 4 m ago
Wiped 2 d ago
Procedural Map

Europe
2X Biweekly | 50% Upkeep | MAX 4
0/80
Last checked 3 m ago
Wiped 2 d ago
Custom Map

Europe
Survival [EU] [2X] [LOW POP] [DEV]
0/40
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.