10/2 Rustocalypse |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
96 ms · Chicago
Jitter 1.4 ms
Last checked 2 m ago
1 / 50 players
Hollandia
58 days live Avg ping 94.9 ms Avg jitter 3.7 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 23.111.240.211:28310
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Oct 1 · 18:47 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to KWSN. We’re bringing the authentic survival experience back to PvE. No tech tree where you can safely unlock everything in your base using scrap. If you want to craft something, you have to venture out into the world, explore monuments, and trade with your neighbors! The entire map is PvE-based; during the week, you battle only the environment, while weekends introduce PvP combat against other players. We value player feedback and aim to strike a balance between casual and hardcore gameplay. You won't find any shop or teleportation mods on our PvE server; We believe Rust should remain a true survival game where you have to put in the effort yourself. Thanks to player feedback, our server continues to evolve with new mods and adjustments. The owner is highly active, working alongside the community to build a great server and ensure everyone has fun. We create our own maps, one of them is Hollandia. We use always Custom maps.
We have a wide range of mods, such as events and quality-of-life improvements; you can find all our information on our https://www.discord.gg/eTfVDU7xPC.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 96 ms | 3 | |
| Online | 98 ms | 1 | |
| Online | 92 ms | 1 | |
| Online | 90 ms | 0 | |
| Online | 105 ms | 1 | |
| Online | 102 ms | 0 | |
| Online | 98 ms | 2 | |
| Online | 94 ms | 2 | |
| Online | 94 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 89 ms | 1 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 2 | |
| Online | 89 ms | 1 | |
| Online | 98 ms | 1 | |
| Online | 89 ms | 2 | |
| Online | 90 ms | 1 | |
| Online | 102 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 4 | |
| Online | 94 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 102 ms | 1 | |
| Online | 96 ms | 2 | |
| Online | 97 ms | 1 |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map


Europe
| PvE | KITS | PURGE | BACKPACK | SKINBOX |
7/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.