Velocity | US | PvP | MAX 4 | x2 | banner

Velocity | US | PvP | MAX 4 | x2 |

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18 ms · Chicago

Jitter 0.6 ms

Last checked 36 s ago

0 / 100 players

Procedural Map

2x Max 4 43 days live Avg ping 17.4 ms Avg jitter 0.6 ms Wipe cycle 5.6 ±2.4 days

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Connect: 141.11.104.104:28030

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First seen 20.08.2026

Next wipe: (in 5 days) High confidence

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
0.9
6.5
7
7
6.7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Sep 21 · 00:35 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipeForce wipe01Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

THE VELOCITY RUST - MAX 4 PLAYERS

PvE | • 2X RATES • RAID BASES • EVENTS

A balanced 2X PVP Rust experience with custom content, quality-of-life features, and plenty of activities to keep you busy.

SERVER FEATURES

- 2X Gather Rates
- PVP Gameplay
- Teleport to Peaceful Town & Bandit Camp
- Kits
- Raid Bases
- Convoy Events
- Custom Loot & Events

WIPE SCHEDULE:

Every Thursday — 7:00 AM EST

JOIN THE COMMUNITY

Discord: https://discord.gg/KYhKSJ56Q
Shop: https://velocity-webstore.tebex.store/

Ping history from Chicago

18ms17msSep 3Oct 3

Jitter history

0.8ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 18 ms 0
Online 17 ms 0
Online 17 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 17 ms 0
Online 17 ms 0
Online 18 ms 0
Online 17 ms 0
Online 18 ms 0
Online 17 ms 0
Online 18 ms 0
Online 17 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 1
Online 17 ms 0
Online 17 ms 0
Online 18 ms 0
Online 17 ms 0
Online 17 ms 0
Online 16 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 18 ms 0
Online 18 ms 0
Online 17 ms 0
Online 17 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 18 ms 0
Online 18 ms 0
Online 17 ms 0
Online 17 ms 0
Online 18 ms 0

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

1/150

Last checked 1 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Slug.gg 2x |

North America

NPC Raids | Leaderboard | No Offline | Biweekly

0/100

Last checked 5 m ago

Wiped 1 d ago

12% elapsed88% left

Next wipe in 12 days

2x Gather1 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Kitsune's 2x 10/1

North America

Biweekly. BetterNpcs. Zombies. Raidable bases

0/50

Last checked 5 m ago

Wiped 1 d ago

12% elapsed88% left

Next wipe in 12 days

2x Gather2 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.