
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
2/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Velocity | US | PvP | MAX 4 | x2 | Server admin? Sign in with Steam to claim this server.
18 ms · Chicago
Jitter 0.6 ms
Last checked 5 m ago
0 / 100 players
Procedural Map
2x Max 4 43 days live Avg ping 17.4 ms Avg jitter 0.6 ms Wipe cycle 5.6 ±2.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 141.11.104.104:28030
First seen 20.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 6.5 | |
| 7 | |
| 7 | |
| 6.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Aug 20 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
45 full · 0 partial · 0 offline · 46 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
THE VELOCITY RUST - MAX 4 PLAYERS
PvE | • 2X RATES • RAID BASES • EVENTS
A balanced 2X PVP Rust experience with custom content, quality-of-life features, and plenty of activities to keep you busy.
SERVER FEATURES
- 2X Gather Rates
- PVP Gameplay
- Teleport to Peaceful Town & Bandit Camp
- Kits
- Raid Bases
- Convoy Events
- Custom Loot & Events
WIPE SCHEDULE:
Every Thursday — 7:00 AM EST
JOIN THE COMMUNITY
Discord: https://discord.gg/KYhKSJ56Q
Shop: https://velocity-webstore.tebex.store/
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
2/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
1/50
Last checked 4 m ago
Wiped 1 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.