
Red Raisin PVE
South America
12/30
Last checked 3 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
137 ms · Chicago
Last checked 1 m ago
4 / 96 players
Max 1 45 days live Avg ping 142 ms Avg jitter 18.7 ms Wipe cycle 5.6 ±1.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 131.221.33.106:28015
First seen 20.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 3 | |
| 4 | |
| 6.1 | |
| 7.9 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Sep 25 · 00:57 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
All monumentos & biomas, Vanilla+ LATAM sin limites de team
Map Wipe todos los Jueves, Blueprints se mantienen todo el mes, NEXT MAPWIPE Jueves 8, Octubre
Free Skins para armas & objetos. Vendedor Ambulante, Trenes, tienda de Drones
Poblados Pesqueros con Helicópteros Globos & Tugboat
+Liftcars en gasolineras oxum, supermercados abandonados & outpost
+Minicopter con 3 asientos extras & efectos de fuego u otros por la noche
+Recycler adicionales en todos los monument
RustApp+
!pop -Jugadores online
!sil -Carga la URL de imágenes desde la Web
!skin -Cambia la apariencia de armas e items
!wipe -Tiempo restante para el siguiente Wipe
!reskin -Cambia la apariencia de un item aleatoriamente
!bs show -Blueprints que has compartido
!bs share -Comparte tus Blueprints con un jugador en especifico
Hardware & hosting dedicado - qalith.com
Reporta con F7, consultas, dudas & sugerencias en discord.qalith.com
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 137 ms | 5 | |
| Online | 141 ms | 4 | |
| Online | 137 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 137 ms | 1 | |
| Online | 141 ms | 1 | |
| Online | 136 ms | 2 | |
| Online | 141 ms | 3 | |
| Online | 142 ms | 4 | |
| Online | 137 ms | 2 | |
| Online | 142 ms | 2 | |
| Online | 137 ms | 2 | |
| Online | 137 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 142 ms | 4 | |
| Online | 142 ms | 4 | |
| Online | 141 ms | 6 | |
| Online | 138 ms | 5 | |
| Online | 137 ms | 6 | |
| Online | 137 ms | 6 | |
| Offline | 175 ms | — | |
| Online | 138 ms | 2 | |
| Online | 141 ms | 1 | |
| Online | 142 ms | 1 | |
| Online | 137 ms | 0 | |
| Online | 142 ms | 1 | |
| Online | 137 ms | 3 | |
| Online | 142 ms | 4 | |
| Online | 142 ms | 3 | |
| Online | 142 ms | 5 | |
| Online | 142 ms | 3 | |
| Online | 142 ms | 2 | |
| Online | 137 ms | 2 | |
| Online | 137 ms | 1 | |
| Online | 137 ms | 0 | |
| Online | 142 ms | 1 | |
| Online | 142 ms | 2 | |
| Online | 137 ms | 2 | |
| Online | 141 ms | 3 | |
| Online | 141 ms | 3 | |
| Online | 137 ms | 4 | |
| Online | 137 ms | 2 | |
| Online | 142 ms | 2 | |
| Online | 137 ms | 2 | |
| Online | 141 ms | 1 | |
| Online | 137 ms | 2 | |
| Online | 142 ms | 2 | |
| Online | 142 ms | 3 | |
| Online | 140 ms | 7 | |
| Online | 137 ms | 6 |

South America
12/30
Last checked 3 s ago
Wiped 2 d ago
Procedural Map
South America
2/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
South America
2/40
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.