
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
25/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Rustnilla | Bi-Weekly | Team Max 4 | 50% Upkeep | Noob Friendly Server admin? Sign in with Steam to claim this server.
62 ms · Chicago
Last checked 5 m ago
3 / 50 players
Procedural Map
Max 4 44 days live Avg ping 62.1 ms Avg jitter 2.7 ms Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 15.204.44.105:60409
First seen 20.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Oct 3 · 05:28 UTC Median daily peak 6 (median of daily peaks, not average population)
Observed daily peak
45 full · 0 partial · 0 offline · 46 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
RUSTNILLA
Vanilla | PvP | Team Max 4 | 50% Upkeep | Noob Friendly
Rustnilla is a vanilla server for all to enjoy. We respect fair play - Rule violations may result in temporary bans, and repeated or serious issues can lead to longer or permanent bans.
1. General Conduct: No cheating, exploiting, or anything that disrupts fair play.
2. Respect Chat: Speak freely, but don't spam or be toxic. No prejudice, racism or hate speech. Please keep global chat in English.
04:00am (PST) Server Restarts
Discord: https://discord.gg/YjV2b8pQ3
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 62 ms | 1 | |
| Online | 62 ms | 0 | |
| Online | 62 ms | 1 | |
| Online | 62 ms | 7 | |
| Online | 59 ms | 8 | |
| Online | 59 ms | 5 | |
| Online | 59 ms | 4 | |
| Online | 59 ms | 6 | |
| Online | 59 ms | 4 | |
| Online | 62 ms | 3 | |
| Online | 62 ms | 1 | |
| Online | 62 ms | 1 | |
| Online | 66 ms | 2 | |
| Online | 66 ms | 6 | |
| Online | 66 ms | 8 | |
| Online | 66 ms | 5 | |
| Online | 62 ms | 8 | |
| Online | 59 ms | 4 | |
| Online | 66 ms | 4 | |
| Online | 66 ms | 3 | |
| Online | 59 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 59 ms | 2 | |
| Online | 59 ms | 3 | |
| Online | 59 ms | 5 | |
| Online | 66 ms | 0 | |
| Online | 62 ms | 2 | |
| Online | 62 ms | 2 | |
| Online | 62 ms | 1 | |
| Online | 62 ms | 0 | |
| Online | 66 ms | 1 | |
| Online | 62 ms | 0 | |
| Online | 62 ms | 0 | |
| Online | 62 ms | 0 | |
| Online | 62 ms | 2 | |
| Online | 59 ms | 2 | |
| Online | 59 ms | 1 | |
| Online | 66 ms | 2 | |
| Online | 66 ms | 2 | |
| Online | 62 ms | 0 | |
| Online | 62 ms | 0 | |
| Online | 62 ms | 2 | |
| Online | 62 ms | 0 | |
| Online | 62 ms | 1 | |
| Online | 62 ms | 3 | |
| Online | 59 ms | 0 | |
| Online | 62 ms | 4 | |
| Online | 62 ms | 1 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
25/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

North America
7/150
Last checked 5 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
6/50
Last checked 3 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.