
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
22/150
Last checked 49 s ago
Wiped 1 d ago
Procedural Map
Introvert Sanctuary Server admin? Sign in with Steam to claim this server.
62 ms · Chicago
Jitter 2.8 ms
Last checked 3 m ago
0 / 100 players
Procedural Map
44 days live Avg ping 62.5 ms Avg jitter 3 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 147.135.105.8:60404
First seen 20.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 27 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 29 · 14:15 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
A Rust server designed for players who prefer a quieter experience. Whether you enjoy roleplaying, surviving solo, or simply doing your own thing, you'll fit right in here. Our PvE/PvP environment allows players to choose how they want to play while still having opportunities to interact with others when they feel like it. New players are welcome, and you don't need to be a social butterfly to have fun. Build your base, explore the island, make friends or don't. The choice is yours. One day a toxic zerg may attack our sanctuary so always be ready to help out your follow introverts.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 62 ms | 0 | |
| Online | 66 ms | 0 | |
| Online | 66 ms | 1 | |
| Online | 62 ms | 1 | |
| Online | 66 ms | 1 | |
| Online | 66 ms | 1 | |
| Online | 62 ms | 0 | |
| Online | 66 ms | 0 | |
| Online | 62 ms | 0 | |
| Online | 59 ms | 2 | |
| Online | 62 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 66 ms | 0 | |
| Online | 62 ms | 0 | |
| Online | 66 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 59 ms | 1 | |
| Online | 62 ms | 0 | |
| Online | 62 ms | 0 | |
| Online | 62 ms | 0 | |
| Online | 66 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 66 ms | 1 | |
| Online | 66 ms | 1 | |
| Online | 62 ms | 1 | |
| Online | 66 ms | 1 | |
| Online | 66 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 62 ms | 1 | |
| Online | 62 ms | 1 | |
| Online | 59 ms | 1 | |
| Online | 66 ms | 1 | |
| Online | 62 ms | 2 | |
| Online | 62 ms | 1 | |
| Online | 62 ms | 1 | |
| Online | 62 ms | 1 | |
| Online | 59 ms | 1 | |
| Online | 59 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 62 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 62 ms | 0 | |
| Online | 66 ms | 0 | |
| Online | 62 ms | 0 | |
| Online | 62 ms | 1 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
22/150
Last checked 49 s ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
10/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 19 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.