Rusty Legends 2x |EU Weekly| banner

Rusty Legends 2x |EU Weekly|

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103 ms · Chicago

Jitter 0 ms

Last checked 1 m ago

3 / 100 players

Procedural Map

2x 57 days live Avg ping 108 ms Avg jitter 15.7 ms Wipe cycle 6 ±2.1 days

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Connect: 185.228.82.6:25857

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First seen 07.08.2026

Next wipe: (in 5 days) High confidence

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
6.2
0.9
7
7
6.9
7.1
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 9 Sep 10 · 20:56 UTC Median daily peak 3 (median of daily peaks, not average population)

Observed daily peak

WipeWipeForce wipeWipeWipeWipeWipeForce wipe0246810Aug 7Oct 3

57 full · 0 partial · 1 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246810

Server info

Welcome to Rusty Legends | the ultimate Weekly Vanilla+ experience!

Built for players who love pure Rust PvP, solid teamwork, and a non-toxic community. Form your brotherhood, build massive clan bases, and conquer the island together without the toxic grief. No pay-to-win, just pure skill and progression.

🎮 Vanilla+ | Battle Pass | Weekly Challenges
🗓 Wipe: Every Thursday 19:00 CET
⚔️ PvP & Raiding everywhere outside safe zones

Join our brotherhood today: discord.gg/vm7GxusazH

Ping history from Chicago

136.8ms102.3msSep 3Oct 3

Jitter history

51.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 103 ms 2
Online 103 ms 0
Online 103 ms 0
Online 103 ms 0
Online 103 ms 0
Online 102 ms 0
Online 109 ms 1
Online 103 ms 0
Online 109 ms 0
Online 103 ms 0
Online 102 ms 0
Online 101 ms 0
Online 103 ms 0
Online 108 ms 0
Online 103 ms 0
Online 102 ms 0
Online 109 ms 0
Online 103 ms 0
Online 103 ms 0
Online 103 ms 0
Online 109 ms 0
Online 103 ms 0
Online 154 ms 0
Online 103 ms 0
Online 109 ms 0
Online 102 ms 0
Online 103 ms 0
Online 109 ms 0
Online 103 ms 0
Online 109 ms 0
Online 110 ms 0
Online 102 ms 0
Online 103 ms 0
Online 103 ms 0
Online 104 ms 0
Online 102 ms 0
Online 103 ms 0
Online 110 ms 0
Online 103 ms 0
Online 102 ms 0
Online 109 ms 0
Online 109 ms 0
Online 103 ms 4
Online 112 ms 0
Online 103 ms 0
Online 104 ms 0
Online 109 ms 0
Online 102 ms 0
Online 104 ms 0
Online 102 ms 0

Other 2x servers in Netherlands (low ping)

| Solo/Duo | No Recoil | No Wipe | No BP

0/40

Last checked 4 m ago

Wiped 1 d ago

2x GatherMax 20 avg wipe peakVanilla

Procedural Map

89 ms· Chicago

Jitter7.1 ms

x2 Main | WIPE 02/10

0/125

Last checked 5 m ago

Wiped 19 h ago

2x Gather1 avg wipe peakVanilla

Procedural Map

92 ms· Chicago

Jitter0 ms

2X Biweekly | 50% Upkeep | MAX 4

1/80

Last checked 4 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x GatherMax 411 avg wipe peakVanilla

Custom Map

93 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.