

HealedRust | 2x
Europe
| Solo/Duo | No Recoil | No Wipe | No BP
0/40
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
103 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
3 / 100 players
Procedural Map
2x 57 days live Avg ping 108 ms Avg jitter 15.7 ms Wipe cycle 6 ±2.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.228.82.6:25857
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6.2 | |
| 0.9 | |
| 7 | |
| 7 | |
| 6.9 | |
| 7.1 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 9 Sep 10 · 20:56 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Rusty Legends | the ultimate Weekly Vanilla+ experience!
Built for players who love pure Rust PvP, solid teamwork, and a non-toxic community. Form your brotherhood, build massive clan bases, and conquer the island together without the toxic grief. No pay-to-win, just pure skill and progression.
🎮 Vanilla+ | Battle Pass | Weekly Challenges
🗓 Wipe: Every Thursday 19:00 CET
⚔️ PvP & Raiding everywhere outside safe zones
Join our brotherhood today: discord.gg/vm7GxusazH
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 103 ms | 2 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 103 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 103 ms | 4 | |
| Online | 112 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 102 ms | 0 |


Europe
| Solo/Duo | No Recoil | No Wipe | No BP
0/40
Last checked 6 m ago
Wiped 1 d ago
Procedural Map

Europe
x2 Main | WIPE 02/10
0/125
Last checked 8 m ago
Wiped 20 h ago
Procedural Map

Europe
2X Biweekly | 50% Upkeep | MAX 4
1/80
Last checked 1 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.