
EU DirtyRust CZ/SK/EN PvE
Server admin? Sign in with Steam to claim this server.
112 ms · Chicago
Last checked 2 m ago
1 / 30 players
Custom Map
57 days live Avg ping 108 ms Avg jitter 4.9 ms Wipe halving: 3 days Wipe cycle 14.4 ±13.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.180.2.25:28336
First seen 07.08.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 0.8 | |
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Oct 3 · 16:10 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Oct 1 (2026)
- Sep 3
Server info
PVE Protection (buildings, players, sleepers)
Zombies and Scientists can kill you, though.
Lots of NPCs all over the map and on every monument.
TechTree deactivated
Raid Base.
ArmoredTrain
Convoy.
Arctict Base Event.
Gas Station Event.
Shipwreck.
NPC Raiders.
Unlock a hackable crate in just 5 minutes.
Levelling system
Tasks for points which you can then spend in the shop.
Teleport to home,bandit,outpost.
Bgrade.
Personal recycler.
License.
Lock anything.
Quests.
Basic kits.
Discord - https://discord.gg/dey3ZY3xDz
30 days wipe schedule.
LastWipe-3.9.2026
Next full wipe- Forced 1.10.2026
Admin - DeathManAndy
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 112 ms | 2 | |
| Online | 106 ms | 4 | |
| Online | 106 ms | 6 | |
| Online | 106 ms | 3 | |
| Online | — | 2 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 4 | |
| Online | 106 ms | 4 | |
| Online | 112 ms | 5 | |
| Online | 113 ms | 4 | |
| Offline | 112 ms | — | |
| Offline | 106 ms | — | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 112 ms | 2 | |
| Online | 105 ms | 2 | |
| Online | 106 ms | 2 | |
| Offline | — | — | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 2 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 113 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 1 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.