

RUSTIX.GG EU |
Europe
2X Vanilla+ | Monthly | No BP Wipes 1.10
19/120
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
106 ms · Chicago
Last checked 1 m ago
1 / 50 players
CzechRust.eu
2x Max 2 57 days live Avg ping 108.4 ms Avg jitter 7.7 ms Wipe cycle 3.8 ±3.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.180.2.19:28200
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 6 | |
| 7 | |
| 7 | |
| 7 | |
| 1 | |
| 0 | |
| 0 | |
| 0 | |
| 6 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Sep 30 · 11:18 UTC Median daily peak 3.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
General informations:
This is the [EU] server hosted in Czech Republic
Server settings:
• Map wipe every Friday 18:00 and BP wipe on force update
• Max 2 players authorized on TC
• Max 2 players in a group
• Max 2 players basing together
• Max 2 players raiding together
• Teaming with other groups is not allowed
• 2x Scrap and Gather
• Custom plugins
• Raidable Bases Event
• Convoy Event
Social media:
Webpage: czechrust.eu
Twitter: twitter.com/CzechRust
Discord: discord.czechrust.eu
Facebook: facebook.com/CzechRustServers
Steam group: steam.czechrust.eu
Sponsors and Partners:
fakaheda.eu - game & voice server hosting
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 2 | |
| Online | 112 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 2 | |
| Offline | 106 ms | — | |
| Online | 112 ms | 1 | |
| Online | 106 ms | 3 | |
| Online | 112 ms | 4 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 105 ms | 1 | |
| Online | 106 ms | 2 | |
| Offline | 106 ms | — | |
| Online | 106 ms | 1 | |
| Offline | — | — | |
| Online | 112 ms | 1 | |
| Online | 106 ms | 2 | |
| Online | 113 ms | 1 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 2 | |
| Online | 106 ms | 3 | |
| Offline | 112 ms | — | |
| Online | 106 ms | 3 | |
| Online | 112 ms | 3 | |
| Online | 112 ms | 2 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 2 | |
| Online | 106 ms | 2 | |
| Online | 106 ms | 3 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 2 | |
| Online | 112 ms | 3 | |
| Online | 112 ms | 1 | |
| Online | 106 ms | 2 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 2 |


Europe
2X Vanilla+ | Monthly | No BP Wipes 1.10
19/120
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Europe
| BEGINNERS 2X | MAX QUAD | RB | NO BP
2/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.