BR LARGADOS &
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 5 m ago
Wiped 20 h ago
Procedural Map
[BR/LATAM] TERRA HOSTIL 2X | SOLO/ DUO/ TRIO | Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 4 m ago
11 / 200 players
Custom Map
2x Max 3 45 days live Wipe cycle 4 ±1.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 143.14.179.90:29015
First seen 19.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 2.9 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 7.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 253 Aug 21 Median daily peak 116.5 (median of daily peaks, not average population)
Observed daily peak
46 full · 0 partial · 0 offline · 45 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Bem vindos ao TERRA HOSTIL - 2x
✓ Max Trio
✓ Map Size: 3600
✓ Upkeep/Decay 50%
✓ Outpost, Bandit Camp e Barn mesclados
✓ Wipe mapa 2 vezes na semana e BP somente no Force.
✓ Proibido aliança, trapaças e qualquer tipo de ofensas.
Discord oficial do servidor no botão azul abaixo
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 5 | |
| Online | — | 6 | |
| Online | — | 18 | |
| Online | — | 38 | |
| Online | — | 46 | |
| Online | — | 48 | |
| Online | — | 27 | |
| Online | — | 23 | |
| Online | — | 18 | |
| Online | — | 17 | |
| Online | — | 9 | |
| Online | — | 5 | |
| Online | — | 4 | |
| Online | — | 12 | |
| Online | — | 20 | |
| Online | — | 43 | |
| Online | — | 58 | |
| Online | — | 38 | |
| Online | — | 1 | |
| Online | — | 4 | |
| Online | — | 6 | |
| Online | — | 4 | |
| Online | — | 2 | |
| Online | — | 0 | |
| Online | — | 4 | |
| Online | — | 9 | |
| Online | — | 20 | |
| Online | — | 22 | |
| Online | — | 12 | |
| Online | — | 12 | |
| Online | — | 9 | |
| Online | — | 5 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 12 | |
| Online | — | 20 | |
| Online | — | 39 | |
| Online | — | 49 | |
| Online | — | 38 | |
| Online | — | 29 | |
| Online | — | 14 | |
| Online | — | 12 | |
| Online | — | 5 | |
| Online | — | 3 | |
| Online | — | 11 | |
| Online | — | 36 | |
| Online | — | 78 | |
| Online | — | 96 | |
| Online | — | 59 | |
| Online | — | 4 |
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 5 m ago
Wiped 20 h ago
Procedural Map
South America
wipe 03/10
1/60
Last checked 26 s ago
Wiped 1 h ago
Custom Map


South America
|Solo/Duo/Trio|X2 JUST FULLWIPED
2/100
Last checked 3 m ago
Wiped 18 h ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.