BR LARGADOS &
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 4 m ago
Wiped 20 h ago
Procedural Map
[BR/LATAM] TERRA HOSTIL 2X | SOLO/ DUO/ TRIO | Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
11 / 200 players
Custom Map
2x Max 3 45 days live Wipe cycle 4 ±1.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 143.14.179.90:29015
First seen 19.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 2.9 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 7.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 105 Sep 29 · 01:18 UTC Median daily peak 60.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Bem vindos ao TERRA HOSTIL - 2x
✓ Max Trio
✓ Map Size: 3600
✓ Upkeep/Decay 50%
✓ Outpost, Bandit Camp e Barn mesclados
✓ Wipe mapa 2 vezes na semana e BP somente no Force.
✓ Proibido aliança, trapaças e qualquer tipo de ofensas.
Discord oficial do servidor no botão azul abaixo
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 5 | |
| Online | — | 6 | |
| Online | — | 18 | |
| Online | — | 38 | |
| Online | — | 46 | |
| Online | — | 48 | |
| Online | — | 27 | |
| Online | — | 23 | |
| Online | — | 18 | |
| Online | — | 17 | |
| Online | — | 9 | |
| Online | — | 5 | |
| Online | — | 4 | |
| Online | — | 12 | |
| Online | — | 20 | |
| Online | — | 43 | |
| Online | — | 58 | |
| Online | — | 38 | |
| Online | — | 1 | |
| Online | — | 4 | |
| Online | — | 6 | |
| Online | — | 4 | |
| Online | — | 2 | |
| Online | — | 0 | |
| Online | — | 4 | |
| Online | — | 9 | |
| Online | — | 20 | |
| Online | — | 22 | |
| Online | — | 12 | |
| Online | — | 12 | |
| Online | — | 9 | |
| Online | — | 5 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 12 | |
| Online | — | 20 | |
| Online | — | 39 | |
| Online | — | 49 | |
| Online | — | 38 | |
| Online | — | 29 | |
| Online | — | 14 | |
| Online | — | 12 | |
| Online | — | 5 | |
| Online | — | 3 | |
| Online | — | 11 | |
| Online | — | 36 | |
| Online | — | 78 | |
| Online | — | 96 | |
| Online | — | 59 | |
| Online | — | 4 |
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 4 m ago
Wiped 20 h ago
Procedural Map
South America
wipe 03/10
1/60
Last checked 4 m ago
Wiped 1 h ago
Custom Map


South America
|Solo/Duo/Trio|X2 JUST FULLWIPED
2/100
Last checked 2 m ago
Wiped 18 h ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.