[BR/LATAM] LEGEND CLT | SOLO-QUAD | WIPED 03/09 [UR,PY,AR]
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133 ms · Chicago
Last checked 32 s ago
5 / 150 players
Custom Map
Max 4 45 days live Avg ping 135.3 ms Avg jitter 15.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.157.16.128:28015
First seen 19.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 106 Aug 21 Median daily peak 44.5 (median of daily peaks, not average population)
Observed daily peak
34 full · 0 partial · 12 offline · 45 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
[BR/LATAM] LEGEND CLT - SERVIDOR PARA QUEM ESTUDA E TRABALHA
Configuracoes do Servidor:
- Grupo Maximo: Quad (Ate 4 players)
- Votação de mapa online.
- Manutencao (Upkeep): Reduzido em 50%
Horarios de Raid:
- Segunda a Sexta: 18:00 as 23:59
- Sabado e Domingo: 16:00 as 23:59
Servidor focado na comunidade sul-americana com rotina!
[BR/LATAM] LEGEND CLT - SERVIDOR PARA QUIENES ESTUDIAN Y TRABAJAN
Configuraciones del Servidor:
- Grupo Máximo: Quad (Hasta 4 players)
- Votacion del mapa online.
- Mantenimiento (Upkeep): Reducido en un 50%
Horarios de Raid:
- Lunes a Viernes: 18:00 a 23:59
- Sábado y Domingo: 16:00 a 23:59
¡Servidor enfocado en la comunidad sudamericana con rutina!
rs01]LKdGzZ*0rAi41oY.F
6O4Zs1yr0EGhekfs
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 132 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 307 ms | — | |
| Offline | 133 ms | — | |
| Offline | 139 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 143 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.