[BR/LATAM] LEGEND CLT | SOLO-QUAD | WIPED 03/09 [UR,PY,AR]
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133 ms · Chicago
Last checked 1 m ago
5 / 150 players
Custom Map
Max 4 45 days live Avg ping 135.3 ms Avg jitter 15.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.157.16.128:28015
First seen 19.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 26 · 00:01 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
[BR/LATAM] LEGEND CLT - SERVIDOR PARA QUEM ESTUDA E TRABALHA
Configuracoes do Servidor:
- Grupo Maximo: Quad (Ate 4 players)
- Votação de mapa online.
- Manutencao (Upkeep): Reduzido em 50%
Horarios de Raid:
- Segunda a Sexta: 18:00 as 23:59
- Sabado e Domingo: 16:00 as 23:59
Servidor focado na comunidade sul-americana com rotina!
[BR/LATAM] LEGEND CLT - SERVIDOR PARA QUIENES ESTUDIAN Y TRABAJAN
Configuraciones del Servidor:
- Grupo Máximo: Quad (Hasta 4 players)
- Votacion del mapa online.
- Mantenimiento (Upkeep): Reducido en un 50%
Horarios de Raid:
- Lunes a Viernes: 18:00 a 23:59
- Sábado y Domingo: 16:00 a 23:59
¡Servidor enfocado en la comunidad sudamericana con rutina!
rs01]LKdGzZ*0rAi41oY.F
6O4Zs1yr0EGhekfs
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 132 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 307 ms | — | |
| Offline | 133 ms | — | |
| Offline | 139 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 143 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.