
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
55 ms · Chicago
Last checked 2 m ago
1 / 100 players
Procedural Map
45 days live Avg ping 57.9 ms Avg jitter 5.6 ms Wipe cycle 14 ±0.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 24.156.98.17:28015
First seen 19.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 13.5 | |
| 14.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 18 · 21:15 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Leaderboards, Arcade, Create your own player profile at FaceFirstGamming.com For Free!
Wipes 1st and 3rd Thursdays
PVE Bi-Weekly 5X Resources Lots of server events.
FREE FULL ACCESS PVE PLUGINS (no VIP needed):
֎ Skill Tree: XP based character progression and buff system
֎ Backpacks (Keep after death)
֎ Personal Recycler
֎ Airfield Event
֎ Convoy Event
֎ Arctic Base Event
֎ Space Event
֎ Satelite Dish Event
֎ Water Event
֎ Raidable NPC Bases: top tier version
֎ Guarded Crates
֎ Skin Box
֎ Shop
֎ Server Playtime Rewards
֎ Shorter Nights, Longer Days
֎ Vehicle License
֎ Personal Mini
֎ Personal Heli
֎ Furnace Splitter
֎ Quick Smelt
֎ Zombies
֎ Home Teleport
֎ Moveable CCTV
֎ Ganja
֎ Faster Plant Growth
֎ 5 min Hackable Crates
֎ Increased Stack Sizes
֎ Death Notes
֎ Extended Workbench
֎ True PVE w/ a purge the last day before wipe
֎ Upall Building Upgrade
Top of the line privately owned server hosted in Arizona.
Join our discord from web link below for support and suggestions.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 55 ms | 1 | |
| Online | 59 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 65 ms | 0 | |
| Online | 63 ms | 0 | |
| Online | 60 ms | 0 | |
| Online | 60 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 61 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 59 ms | 0 | |
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| Online | 56 ms | 0 | |
| Online | 61 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 60 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 61 ms | 0 | |
| Online | 56 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
9/50
Last checked 8 s ago
Wiped 2 d ago
Custom Map

North America
|PvE/PvP|Zones|Zombies|zLevels|Raid Protec
7/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.