
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
WILDERNESS Romania X2|Solo/Duo |Shared BPs|JUST WIPED| 03.10 Server admin? Sign in with Steam to claim this server.
108 ms · Chicago
Jitter 0 ms
Last checked 4 m ago
4 / 100 players
2x Max 2 56 days live Avg ping 112 ms Avg jitter 4.2 ms Wipe cycle 5.3 ±2.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 49.12.146.141:28020
First seen 07.08.2026
Last wipe: (3 h ago)
| Wiped | Days since previous |
|---|---|
| 1.6 | |
| 5.4 | |
| 7 | |
| 7 | |
| 7 | |
| 1.6 | |
| 5.4 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 17 Sep 19 · 12:31 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Map Wipes: Every Saturday at 11:00 CET
BP Wipes: Every Saturday at 11:00 CET (except the first Saturday after a Force Wipe)
★ 2x Improved Loot & Gather
★ Faster Recycling
★ 5x Stack Sizes & Boosted Sell Rates
★ Junk Removed & New Additions
★ Playtime Rewards • New Vehicle Options
★ Backpack • 2x SkillTree • /Craft Panel
★ Box Sorter • Auto-Doors • Extended WB Range
★ Rust Points • /Shop • BattlePass • /kit
★ Blueprint Share • Auto Auth & Clans
★ Extra Recyclers • New Vehicles • /Craft Panel
★ PvE Events • Daily Events • /skin • /missions
★ Active Staff 24/7 • Friendly Community • No Teaming Abuse
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 108 ms | 4 | |
| Online | 108 ms | 2 | |
| Online | 108 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 2 | |
| Online | 108 ms | 3 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 109 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 4 | |
| Online | 115 ms | 2 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

Europe
Max 5 Team Month Wipe
0/50
Last checked 6 m ago
Wiped 1 d ago
Procedural Map


Europe
| Biweekly | Main | JUST WIPED 01.10
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.