
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
15/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
29 ms · Chicago
Last checked 5 m ago
0 / 75 players
Procedural Map
46 days live Avg ping 31.8 ms Avg jitter 4.1 ms Wipe halving: 3 days Wipe cycle 14 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.140.169.51:28015
First seen 19.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 14.1 | |
| 13.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Oct 1 · 18:04 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
••HZN.GG - Proudly Hosted in Utah••
•Noob Friendly | Scrap Drop: 6 hours
MODS:
•Raidable Bases (Easy, Medium, Hard)
•Furnace Splitter (/FS on/off)
•Removal Tool (/remove)
•Quick Sort (/qs on/off)
•Sort Button (/sortbutton)
•Stacks (X5000 for Resources)
•Recycler Speed (3 seconds)
•Zone Manager
HZN.GG is a chill and community-focused Rust server built for both new and returning players looking for a less hostile environment to build, explore, and thrive.
NO KOS (except designated PvP zones)
PvP Zones:
•Oil Rigs
•Launch Site
•Military Tunnels
•Cargo Ship
•Airdrops
•Train Tunnels
•Locked Crates
•Bradley & Heli Events
•Raiding is allowed – no griefing or camping.
You may seal raids, but remove all locks after.
•Trap bases are allowed but must be secure and not target random players. No wild traps.
•Complimentary scrap drops every 6 hours.
•No cheating, scripting, or exploits – instant ban and report to Facepunch.
•No spam crafting, mass despawning, entity or firework spam.
•Do not block monuments or quarries. Cave bases must allow an exit.
•Ban evasion = permanent ban.
•Max team size: 2
If you’re looking for a place to learn, build, and fight on your terms, HZN.GG is your new home.
Join us and survive the wasteland — together.
Discord: DISCORD.HZN.GG
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 29 ms | — | |
| Online | 29 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 33 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 32 ms | 1 | |
| Online | 30 ms | 1 | |
| Online | 32 ms | 1 | |
| Online | 32 ms | 1 | |
| Online | 32 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 30 ms | 1 | |
| Online | 30 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 32 ms | 1 | |
| Online | 33 ms | 1 | |
| Online | 31 ms | 1 | |
| Online | 33 ms | 1 | |
| Online | 31 ms | 1 | |
| Online | 32 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 1 | |
| Online | 32 ms | 1 | |
| Online | 32 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 33 ms | 2 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 33 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 33 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 33 ms | 0 | |
| Online | 33 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
15/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
14/50
Last checked 1 m ago
Wiped 2 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
3/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.