
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
20/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
5 ms · Chicago
Jitter 0 ms
Last checked 2 s ago
8 / 100 players
Custom Map
45 days live Avg ping 5.8 ms Avg jitter 6.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 24.235.3.78:28015
First seen 19.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 20 Oct 3 · 05:17 UTC Median daily peak 7 (median of daily peaks, not average population)
Observed daily peak
46 full · 0 partial · 0 offline · 45 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
DARK VOID | HARDCORE PVE
---------------------------------------
* Beyond Vanilla: Experience a mysterious, custom-built world.
* Lethal Presence: Custom NPCs defend all major locations.
* No Safe Zones: Boss monsters roam the world. Nowhere is safe.
* No Tech Tree: Blueprints must be found or traded.
* Tiered Events: Raids, Dungeons, Convoys & more for top-tier loot.
* Skill Tree: Level up to unlock powerful perks.
* Many QoL Changes: Careful balance of convenience and difficulty.
* Nature Shop: Instant access to deployable nature, furniture, and animals.
* HARDCORE MODE ENABLED: No map. No safe zones. No weapon crafting.
---------------------------------------
Don't just play Rust. Survive the Void.
JOIN OUR COMMUNITY: discord.darkvoid.gg
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 5 ms | 7 | |
| Online | 5 ms | 4 | |
| Online | 5 ms | 9 | |
| Online | 5 ms | 15 | |
| Online | 5 ms | 14 | |
| Online | 5 ms | 14 | |
| Online | 5 ms | 11 | |
| Online | 5 ms | 10 | |
| Online | 5 ms | 9 | |
| Online | 5 ms | 8 | |
| Online | 5 ms | 8 | |
| Online | 5 ms | 7 | |
| Online | 5 ms | 4 | |
| Online | 5 ms | 4 | |
| Online | 5 ms | 5 | |
| Online | 5 ms | 5 | |
| Online | 10 ms | 10 | |
| Online | 5 ms | 7 | |
| Online | 5 ms | 8 | |
| Online | 5 ms | 6 | |
| Online | 5 ms | 0 | |
| Online | 5 ms | 1 | |
| Online | 5 ms | 0 | |
| Online | 5 ms | 0 | |
| Online | 5 ms | 2 | |
| Online | 5 ms | 2 | |
| Online | 5 ms | 3 | |
| Online | 5 ms | 2 | |
| Online | 5 ms | 2 | |
| Online | 5 ms | 1 | |
| Online | 5 ms | 1 | |
| Online | 5 ms | 2 | |
| Online | 5 ms | 1 | |
| Online | 5 ms | 1 | |
| Online | 5 ms | 0 | |
| Online | 5 ms | 0 | |
| Online | 5 ms | 1 | |
| Online | 5 ms | 0 | |
| Online | 5 ms | 0 | |
| Online | 5 ms | 2 | |
| Online | 5 ms | 0 | |
| Online | 5 ms | 0 | |
| Online | 5 ms | 0 | |
| Online | 5 ms | 0 | |
| Online | 5 ms | 1 | |
| Online | 5 ms | 0 | |
| Online | 5 ms | 1 | |
| Online | 5 ms | 3 | |
| Online | 5 ms | 1 | |
| Online | 5 ms | 1 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
20/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
6/50
Last checked 4 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.