
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
27/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
13 ms · Chicago
Last checked 5 m ago
0 / 100 players
New Custom Maps
45 days live Avg ping 11 ms Avg jitter 3.7 ms Wipe cycle 5.8 ±5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 65.28.44.27:28042
First seen 19.08.2026
Last wipe: (37 d ago)
| Wiped | Days since previous |
|---|---|
| 8.9 | |
| 5 | |
| 14.1 | |
| 7.1 | |
| 0 | |
| 0 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 4 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to the Jungle! Wipes on Thursdays @5:00pm CST
-NEW custom maps with a few zombies and NPC's thrown in.
- Maps designed just for this server and play style featuring thick jungle terrain.
-Events run throughout the wipes depending on monuments on map.
-Raidable bases daily.
-Server is Highly Modded with Random Resources,Enhanced Stacks, Xtra scrap & Loot.
-Our Servers offer free VIP perks with Additional VIP Tiers available.
-These servers are hands down the most fun you're ever going to have playing rust!
-Come on in, you wont regret the visit.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 13 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 7 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 1 | |
| Online | 10 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 7 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 7 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 7 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 10 ms | 1 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 7 ms | 0 | |
| Online | 10 ms | 1 | |
| Online | 6 ms | 1 | |
| Online | 12 ms | 1 | |
| Online | 10 ms | 0 | |
| Online | 10 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
27/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
9/50
Last checked 27 s ago
Wiped 1 d ago
Custom Map

North America
5/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.