
[JP] RUST☆STAR - SoloOnly/Under3000H|Wed/水曜日|10/02
Server admin? Sign in with Steam to claim this server.
142 ms · Chicago
Jitter 4 ms
Last checked 1 m ago
23 / 100 players
Custom Map
45 days live Avg ping 155.5 ms Avg jitter 8.3 ms Wipe cycle 5.1 ±2.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 160.251.231.184:28015
First seen 18.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1 | |
| 7.5 | |
| 6.8 | |
| 6.6 | |
| 6 | |
| 1 | |
| 7 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 33 Oct 2 · 12:22 UTC Median daily peak 13.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 30
- Sep 23
- Sep 16
- Sep 9
Server info
POPSTARスキンかわいいよね!
本サーバーは、プレイ時間1000時間未満の方を対象とした、ソロ専用(チーム上限1人)のvanilla環境サーバーです。
初心者から中級者まで、じっくり気軽に楽しめる環境を目指しています。
それぞれのプレイスタイルを尊重し、公平で快適な環境を目指しています。
【Server Settings】
- Solo only (Team limit: 1)
- Target: Players with under 1000 hours of playtime
- Teaming (alliances) is not allowed.
- Map / BP wipe: Every Wednesday around 18:00 (JST)
- Daily restart: Around 05:30 (JST)
- Next wipe: September 23 18:00 JST
- Map size:3700
- Bandit Camp has been merged into Outpost.
*********
Cheating and rule violations are handled strictly.
Support is available in Japanese and English.
For more information, please check our website or Discord.
*********
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 142 ms | 22 | |
| Online | 149 ms | 32 | |
| Online | 142 ms | 21 | |
| Online | 149 ms | 18 | |
| Online | 163 ms | 14 | |
| Online | 159 ms | 12 | |
| Online | 160 ms | 17 | |
| Online | 147 ms | 19 | |
| Online | 175 ms | 25 | |
| Online | 158 ms | 27 | |
| Online | 161 ms | 25 | |
| Online | 155 ms | 14 | |
| Online | 165 ms | 0 | |
| Online | 159 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 154 ms | 3 | |
| Online | 154 ms | 5 | |
| Online | 159 ms | 4 | |
| Online | 155 ms | 3 | |
| Online | 154 ms | 6 | |
| Online | 147 ms | 7 | |
| Online | 155 ms | 5 | |
| Online | 142 ms | 6 | |
| Online | 148 ms | 4 | |
| Online | 157 ms | 4 | |
| Online | 149 ms | 2 | |
| Online | 142 ms | 5 | |
| Online | 160 ms | 9 | |
| Online | 156 ms | 6 | |
| Online | 149 ms | 5 | |
| Online | 162 ms | 8 | |
| Online | 142 ms | 4 | |
| Online | 166 ms | 5 | |
| Online | 154 ms | 4 | |
| Online | 149 ms | 4 | |
| Online | 141 ms | 3 | |
| Online | 147 ms | 7 | |
| Online | 164 ms | 7 | |
| Online | 173 ms | 7 | |
| Online | 164 ms | 7 | |
| Online | 146 ms | 6 | |
| Online | 148 ms | 4 | |
| Online | 149 ms | 4 | |
| Online | 142 ms | 9 | |
| Online | 158 ms | 8 | |
| Online | 142 ms | 3 | |
| Online | 154 ms | 5 | |
| Online | 157 ms | 6 | |
| Online | 149 ms | 8 | |
| Online | 160 ms | 9 |
Other servers in Japan (low ping)



Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.