

[NA] Parental Advisory
North America
| 5X | PvE/PvP | HALLOWEEN | Monthly
4/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
41 ms · Chicago
Last checked 14 s ago
1 / 150 players
Procedural Map
5x 45 days live Avg ping 47.4 ms Avg jitter 6.7 ms Wipe cycle 9.1 ±6.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 99.229.132.34:28015
First seen 18.08.2026
Last wipe: (23 h ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 15.9 | |
| 10.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 9 Sep 6 Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 16 offline · 44 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
*** WELCOME TO WASTEBORN 5X ***
Max Team Size: Solo / Duo / Trio
- Map Wipes: Bi-weekly (Every 2 weeks)
- Full Wipe: Monthly (Everything wipes!)
*** RAMPED UP GAMEPLAY ***
- 5x Gather Rates on Scrap, Components, and Resources!
- Custom Quality of Life (QoL) Mods for smooth, fast-paced action.
Fully loaded Server Shop & Kits to get you straight into the fight.
*** NON-STOP ACTION ***
- Packed with custom server events running constantly.
- Automated RaidableBases: Test your raiding skills and secure massive loot!
*** BUILD BIGGER, DECAY LESS ***
- 50 Upkeep reduction enabled!
- Build the mega-base of your dreams without the massive grind NO LAG.
*** Join our community today and conquer the wasteland! ***
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 41 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 56 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 52 ms | 1 | |
| Online | 31 ms | 2 | |
| Online | 31 ms | 1 | |
| Online | 47 ms | 1 | |
| Online | 46 ms | 1 | |
| Online | 48 ms | 2 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 52 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 32 ms | 1 | |
| Online | 50 ms | 1 | |
| Online | 54 ms | 1 | |
| Online | 54 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 50 ms | 1 | |
| Online | 54 ms | 1 | |
| Online | 39 ms | 3 | |
| Online | 45 ms | 3 | |
| Online | 37 ms | 2 | |
| Online | 54 ms | 0 | |
| Online | 43 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 51 ms | 0 | |
| Online | 45 ms | 0 | |
| Online | 38 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 47 ms | 1 | |
| Online | 56 ms | 1 | |
| Online | 46 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 51 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 48 ms | 0 | |
| Online | 54 ms | 1 |


North America
| 5X | PvE/PvP | HALLOWEEN | Monthly
4/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map


North America
X5 PVP By Chill-AXX
0/50
Last checked 8 m ago
Wiped 2 d ago
Custom Map
North America
| Solo-Duo-Trio-Quad | Custom 5x Loot |
0/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.