
[US] Void Servers
North America
PVE 1000X|Kits|Loot+|NoBPs|Events
7/50
Last checked 4 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 50 players
Procedural Map
47 days live Avg ping 48 ms Avg jitter 0 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.31.60.75:28080
First seen 18.08.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Welcome to Cleetus Island RP!
We expect folks here to have fun and try to make the most out of every RP situation.
THE LAW OF THE DIRT:
1. NO BLASTIN' ON SIGHT (NO KOS): Don't go pullin' triggers the second you see a shadow in the bush. Talk first. Out here, you treat folks like neighbors, not targets.
2. No Offline raiding! All raiding must be exspressively approved by the structure owner in game chat. Violators will be punished!
3. If you see Sister Mama, RUN!!!
Grab your scrap, build your shack, welcome home!

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
7/50
Last checked 4 m ago
Wiped 2 d ago
Custom Map

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
7/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
2/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.