
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
22/150
Last checked 2 s ago
Wiped 1 d ago
Procedural Map
Rustopia.gg - US Large Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 4 m ago
393 / 400 players
Rustopia Mapping
47 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 94.103.187.3:28015
First seen 17.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 776 Sep 3 Median daily peak 289 (median of daily peaks, not average population)
Observed daily peak
27 full · 0 partial · 4 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Map Wipe - Monthly
BPs Wipe - Monthly
Skip the Queue | Visit Shop.Rustopia.gg
Join our community to get updates, support, giveaways, and more at Discord.gg/Rustopia
Our server rules can be found at Rustopia.gg
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 378 | |
| Online | — | 295 | |
| Online | — | 316 | |
| Offline | — | — | |
| Online | — | 503 | |
| Online | — | 525 | |
| Online | — | 537 | |
| Online | — | 532 | |
| Online | — | 510 | |
| Online | — | 490 | |
| Online | — | 433 | |
| Online | — | 314 | |
| Online | — | 284 | |
| Online | — | 339 | |
| Online | — | 452 | |
| Online | — | 593 | |
| Online | — | 704 | |
| Online | — | 749 | |
| Online | — | 753 | |
| Online | — | 642 | |
| Offline | — | — | |
| Online | — | 24 | |
| Online | — | 14 | |
| Online | — | 13 | |
| Online | — | 14 | |
| Online | — | 41 | |
| Online | — | 48 | |
| Online | — | 45 | |
| Online | — | 43 | |
| Online | — | 36 | |
| Online | — | 29 | |
| Online | — | 26 | |
| Online | — | 18 | |
| Online | — | 18 | |
| Online | — | 24 | |
| Online | — | 50 | |
| Online | — | 47 | |
| Online | — | 49 | |
| Online | — | 47 | |
| Online | — | 50 | |
| Online | — | 44 | |
| Online | — | 43 | |
| Online | — | 24 | |
| Online | — | 23 | |
| Online | — | 25 | |
| Online | — | 10 | |
| Online | — | 78 | |
| Online | — | 106 | |
| Online | — | 93 | |
| Online | — | 69 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
22/150
Last checked 2 s ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
9/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.