
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
EU/UA 2X Youmpik Clans Weekly Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 m ago
0 / 200 players
Procedural Map
2x 48 days live Avg ping 112.3 ms Avg jitter 3.6 ms Wipe cycle 7 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.90.221.149:2522
First seen 16.08.2026
Last wipe: (23 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 4 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 18 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
YOUMPIK CLANS - EU 2X
2x Gather | Combat | Map 4000 | No Pay-To-Win
2X: gather, pickup, quarry, survey, node yield, smelt
1X: barrel & crate loot, scrap, COMPONENTS, damage, armor
Components stay vanilla on purpose - that keeps the gunplay fair.
WIPE: every Thursday 18:00 UTC (20:00 Berlin)
BP wipe: first Thursday of the month
VIP survives every wipe
NO P2W: ranks give convenience and cosmetics only.
We never sell weapons, ammo, resources or gather boosts.
We never kick a free player to seat a paying one.
Rules: no cheating or scripting - instant ban. Report with F7.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 122 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map


Europe
| Biweekly | 6 MAX | Shared BPs
0/40
Last checked 2 m ago
Wiped 17 h ago
Procedural Map


Europe
Club 2x Softcore | Solo/Duo | Monthly/No BP Wipe
0/75
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.